(55) Flying Jelly Attack

The Misha Campaign (295-1121 to 296-1121)

63 / 2876 local (295-1121) : Wonstar / Five Sisters / Spinward Marches

    It is many hours before dawn.  The copter at the staging camp on the coast has been "seeded" with the recording devices.  Miss Franklin is due to arrive today.  Nightshade hovers over the coastal camp waiting for her arrival.
    Helia Sarina is bored.  She takes a break, joining Vonish Kehnaan in the galley.  They have great fun working on new dishes and playing on the gravcraft simulator while drinking the North Whipsnade whisky.

    Edward "Shark" Teeth suddenly realizes that both pilots are now drunk.  Robert Morris, of course, is of the opinion that the ship can fly itself.  Misha Ravanos is particularly interested in whether the ship can be operated without a pilot, and decides to try it.
    Helia is surprised when Nightshade asks her if it's OK to move.  The ship tells her that the Captain is requesting that the ship move.  Helia asks where the Captain is, and rushes off to the bridge to talk to him.  She is astonished that there's no-one in the pilot's seat; she asks Misha if he was trying to move the ship.
    Misha replies that he did indeed ask Robert to move the ship.
    Robert is at his regular hieroglyphic console, looking relaxed and unconcerned.
    Helia announces that the ship asked her for permission to move the ship.
    Misha is incredulous.  He says, "Asked you?"
    "Well, yeah," says Helia.  "It's my job.  Do you need to move the ship?  I can do it."
    Misha shakes his head and laughs.  "I'd like to see if the ship can do it by itself."
    "Oh."  Helia jumps into her seat and goes into sparkly pink mode.  She has a brief conversation with Nightshade, the culmination of which is that while the ship can move itself, and maybe even jump itself, it does everything better with a person in the loop-- especially Helia.  Even slightly drunk, as she is now, it flies better with her in control -- that's what Helia says the ship tells her, anyway.
    Misha explains he does want to test the ability of the ship to fly itself, starting with something simple like going up a kilometer.
    Helia explains that the ship can do well enough, but again points out that it's not as good as with her, especially in case of an emergency.  Best is with a pilot in sparkly pink mode, second best with a pilot at the regular controls, then third best is by itself.  She suggests that Nightshade might feel better about it if they gave it some sort of limitation, so that it won't be asked to do anything too hard.
    Robert explains that what he would do is ask the ship to go from here to there, stealthily if that's the case, rather than actually being any more involved in piloting.
    Helia authorizes them to move the ship without her.
    Robert asks it to head towards the island with the Naval Base.  Nightshade turns and accelerates to the west.
    Misha looks at him and mentions this doesn't look like a klick up, is the ship doing what it was asked?
    Robert nods silently.  He muses to himself that it isn't his fault that the captain communicates in ape grunts.  Anyway, the ship is clearly capable of flying itself, as he knew all along.
    Helia flies up to one of her lofts on the bridge and watches from there.  She throws jelly beans at the Captain and Shark, singing Mack the Knife and grinning broadly.
    The ship is indeed doing exactly what Robert asked.  The main holodisplay shows the path from the origin to the Naval Base, showing the current location of the ship, projected trajectory, and time points along the path.
    Misha is pleased.  He asks Robert to take them back, and asks if the ship could jump.  "No, don't do a jump," he says quickly, "I just want to know if it could."
    Robert signs a symbol or two at the ship.  It calculates the jump parameters for him -- not as quickly as Helia does it -- and Robert reports to his captain that indeed it seems like the ship can jump itself.

    Back at the camp, hovering again, something catches Robert's attention.

Something Noticed by Robert
(Available to the crew after Robert tells them about it later)

    Meanwhile dawn arrives, and with it a large motor yacht arrives at the dock.  Two people disembark -- one man and one woman, both carrying small metal suitcases.  They walk directly to the helicopter with purposeful strides.  Two men in overalls hurriedly dash over to the copter, open the doors to let the two people in, and then get in themselves.  The helicopter starts up, takes off, and heads towards the desert site at about 200 kph.
    Helia is back at the pilot's station.  She slips into sparkly pink and follows the copter in stealth mode.  At the current rate it will take around six hours to get to Project Rosebud.
    The rest of the crew go off and do their own thing.  Misha and Shark go to the gym to train with their zacks, while the others disperse through the ship.
    On the way, Robert tells Misha about the thing he's noticed on a national television broadcast, on the Starcom TV channel.

    After about six hours, the helicopter lands in front of the warehouse at the desert.  There had been no transmissions on the way.  All four people get out of the copter and go into the building.  It's a little after midday.
    At Shark's request, Callisto brings up the NAS and tracks the people into the building.  Shark wants to know how far down they go in the elevator.  She brings it up on the command holodisplay, but as the people get into the lounge interference makes their locations fuzzy.  At least two of them entered the elevator, while two others remained in the warehouse lounge.

    Misha has been considering the implications of what Robert showed him.  He asks Robert how far away they can be from their bugs to trigger them and get the signal, but the communications officer confirms they're only effective for a very short distance, about a hundred meters.  The bugs are too small to have much power.
    The next question is for Helia: how long will it take to get back to Starcom?  She says it will take about two hours, going stealthily but as fast as possible.
    Misha tells Robert that he knows they're abandoning the bugs, but they have to break off here for a while.  The guests generally have stayed here about three days, so they should be able to pick up when they get back.  If the copter isn't here, they can search for it.  He explains that the plan is to go to Starcom, drop off a team, and the ship will then come back here to monitor the situation.  The Nightshade's part of the mission should be pretty safe, but in the city they'd be wise to take Teri Cralla as backup and limit the team to essential personnel.
    Misha then shows the report to Shark so that he knows what's going on.  The First Officer laughs and says that even his rookie partner could figure that one out!

    Time zone lag works against them.  It's about 9 pm local time when they get to Starcom.

    The taxi cabs are all independents, so there's no shift change as such.  The person in front of the camera was not Andy Capp -- it was no-one they've ever seen.  But the message is quite clear that they're supposed to get to the bar for a meeting.
    At this point, Misha shows the whole crew the broadcast.  (Now see box above)
    Robert has -- at Misha's direction -- prepared a communications box to enable the away team to signal Nightshade to come help them.  The box runs on ship's power, so will definitely have the range, and has two messages set up -- come get us stealthily, or come get us now we need help ASAP.
    Teri is to be armed as she wishes within the constraints of not looking too obvious -- she'll have to leave her suit on board.  She selects an Imperial ACR, and no doubt has other objects distributed in her combat fatigues.  Shark selects his gauss pistol along with a more local style slug-thrower.  The zack wearers will wear their zacks, of course.
    They will also need cash.  They don't need a lot now, just enough to get around the city and so on.  They can come back for more if they need it.
    Misha will lead the team (without sword or cape), with Shark to handle interaction with the denizens of Starcom.  Teri will provide backup, and Kalida Siena will dress in her business manager suit and accompany them.

    Helia brings Nightshade to the roof of the Grand Imperial Regency Hotel, and the team goes ashore there.  It's a simple matter to access the roof staircase, and then walk down through the hotel as if they're staying there.
    As the team walks through the lobby, one of the staff recognizes them and acknowledges them politely.  They walk out into the street, walk a couple of blocks, and then pick up a taxi to take them to The Last Cab.
    They arrive at the bar at about 10 pm.  Business is just starting to warm up for the night.  As they would expect, Andy is not yet here.  Shark ("Roger Jolly") goes to the bar and chats with Ben the bartender, who pours him a drink on the house while the others sit down at their regular table.  According to Ben, nothing much has happened around here.  There was a shooting outside between a couple of cabbies last night, but no-one else was hurt.

64 / 2876 local (296-1121) : Wonstar / Five Sisters / Spinward Marches

    At midnight, Andy comes in and sits down at his regular table.  He looks over at Shark.  Shark goes over and sits down with him.
    Andy says, "Good to see you.  I'm glad you got the message.  I'll be up front, because time is of the essence."
    Shark says, "Should I ask my associates...?"
    "Yes.  Unless they don't want to hear anything that might be a little... dodgy?"
    "That won't be a problem." Shark waves the others over.
    Andy continues, "Somebody from offworld has come in to visit the Wonstar Development Corporation.  We figure you'd be interested in this.  He came in with just a small amount of luggage.  The guy's a noble from Mora.  I thought you guys would find it interesting.  He's Marquis Vanderfield."
    No-one recognizes the name.
    "I figure this might be just the sort of guy you might want to talk to."  Shark nods, and Andy continues, "He's around town with a company executive, who you also might like to talk to, and for a reasonable fee I can arrange a meeting.  In fact, you can have them.  Two million?"
    The team look at each other.
    "Obviously you don't have that on you.  I know you're good for it."
    "When can you do this?"
    "Some time in the next hour and a half.  We'll catch him when he comes out of a club."
    Misha asks if he can make the meeting place "quiet."
    "Yes.  In fact, this is the place."  He hands Shark a card.  It's a warehouse about three blocks in.
    "We're car-less tonight," says Shark.
    "See that guy over there with the flat cap?  That's Jim.  Tell him I'm putting his taxi at your disposal.  Why don't you hang around here, and I'll give you the nod when it's done."
    They return to their own table, and order some bar food.  Jim remains in his seat, sitting back and nursing his beer.
    At about 1:30, Ben goes over and talks to Andy.  Andy gets Shark's attention.  Shark gets Jim's attention, and they follow the cabbie outside.

    The cab pulls up to the warehouse.  Jim indicates he's going to wait for them -- he'll pull the cab inside.
    The warehouse door opens, and someone says, "We've got them in the lounge."
    Shark says, "What is their condition?"
    "They're unharmed, in good spirits, and have been kicking back reading newspapers and magazines.  There's two guards with them, and two outside the door.  There's been no fuss.  Nobody's been searched.  Do you want our guards present when you go in?"
    "I believe we can handle it."
    "Do you want to take them?"
    Shark looks at Misha.  He turns back to the guy and says, "We'll talk to them here first."
    They are taken to the lounge.  Inside (and outside) are two guards in suits with submachine guns.  The guards leave the room at a nod from the guy escorting them.
    There are two people seated in the room.  There is a man in his mid 40's who looks like a noble; he's dressed in good clothes for a night on the town.  There's also a woman who's smartly dressed in local clothes.  Neither have any obvious weapons.

Background on Korwin
(Referee and Korwin's player only)

    After Marquis Korwin Vanderfield and Grace Wilhelm have been there about 45 minutes, a group of four people come in and the guards leave.  The most obvious of them is a woman in combat fatigues carrying an ACR at the ready.  The other woman is dressed in very fine clothes, probably designer originals -- not quite the style from Mora, but obviously some major world; she carries herself like she knows how to wear them.  The rest of the group don't match her a-list image.  There is a short guy who's nondescript, wearing chauffeur clothes.  The remaining man is also middle-aged, wearing a loose-fitting suit.
    The male prisoner has a hard chin, middle aged, with a short crew cut.  He's dressed in a fairly well tailored business suit.  The woman is younger, about 30, dressed in local business casual clothes.
    The man breaks the ice first.  "Drinks, anyone?" he says.
    Kalida, the sharp-dressed woman, sits down.  The others don't.
    "Are you guys waiting here too, or are you who I'm waiting for?"
    Misha says, "You're who we're waiting for."  He breaks into a grin, laughs, "We are who you're waiting for."
    "How can I be of assistance to you guys?"
    "We're investors.  We're interested in the Wonstar Development Corporation."
    "I'm not sure how I can be of much help there.  I know little of them myself."
    "So, perhaps we were misinformed."
    "I am the Marquis Korwin Vanderfield, of Mora."
    "I am Edward Teach."
    Kalida says, "I'm Anne Bonny.  It's nice to meet you."
    Korwin says, "Are you interested in attending our seminar tomorrow on gravitics and their use in planetary defense?"
    For the first time, the woman is looking concerned.  Shark watches her closely.
    Korwin keeps a close eye on the woman with the ACR to see if she gets itchy.  There's no danger of that: Teri is calm as still waters until she needs to move quickly.  He does notice that Grace is tense -- she didn't look threatened on the way over here, but she does now.
    The room goes quiet.  Korwin continues to size them up while waiting for them to tell him what they're really interested in.
    Anne Bonny says, "So you travelled here specifically to attend the seminar?"
    Korwin says, "I'm presenting.  That's what I do."
    "Are you with the University at Mora?"
    "No, I'm a retired Lt. Colonel with the Imperial Army.  And since retiring I've been travelling through the sector teaching combat tactics using gravtanks.  And of course, to the planets such as Wonstar that doesn't have the technology to do that..."
    Laughter drowns out what he said next.  Everyone seems to think the idea that he can drive a gravtank is hilarious.
    "I do it quite well, too."
    Shark says, "We don't.  We don't take them out of the hanger because they crash them.  Or they get eaten by a fish."
    Korwin starts on a war story about a large fish jumping up to eat his grav tank.
    Shark patiently interrupts him, "Who invited you here?"
    "Wonstar.  The WDC."  Korwin quickly glances over to Grace.  She remains nervous.
    Misha lets Korwin finish the story, then says, "What's the WDC's interest in gravitics?"
    "They've not had any specific interest other than to bring me here for the conference.  I think they're probably interested in purchasing some gravitic defense vehicles."
    "Is Wonstar a particularly dangerous place?"
    "I don't know.  This is my first time here."
    Misha directs his question to the woman.  "What's the WDC's interest in planetary defense through gravitics?"
    Grace replies nonchalantly, "We're just sponsoring the conference, that's all."
    "Why?"
    "We're interested in all aspects of development.  Anything that might help the local industries."
    "So what other conferences have you sponsored recently?"
    "This is the first one I've been involved in."
    Shark asks, "Where's it to be held?"
    "It's at the hotel.  The Grand Imperial Regency."
    Kalida asks, "How many presenters do you have?"
    Korwin hands out pamphlets to everybody.
    Grace continues, "The Marquis is our only offworld presenter.  Certainly our most distinguished presenter.  If that's all, can we go?"
    Misha says, "No, not yet."  He looks around at the others.  He then turns to the woman, and asks, "What's your role at the WDC?"
    "I'm just in publicity.  I make sure our guests are well looked after, that's all."
    "And does the WDC do a lot of advertising?"
    "Not really."
    "Do they do a lot of publicity at all?"
    "We do a lot of publicity for things."
    "Give us an example."
    "You probably wouldn't have heard of it.  So what's your interest in the company?"
    "Deep, and well defined."
    "What do you mean?"
    "We're closely associated with one of the WDC's suppliers."
    "Who?"
    "We're more interested in perhaps arranging a closer relationship between our organization and the WDC."
    "I... don't think that's possible."
    Korwin says, "Certainly having us here under duress is not a good way to foster relationships between your organization and the WDC.  Just an observation."
    Misha says, "In fact, this is an improvement in our relationship."
    Grace says cautiously, "In what way?  You're not associated with the guy with the sword, are you?"
    "We know people with swords, yes."
    Shark asks, "What guy with the sword?"
    Grace says, "The guy with the sword who attempted to break in."
    Misha asks, "Attempted?  You have a security problem?"
    "Apparently not.  Apparently our security works fine.  Wasn't that what you found?  Well, you didn't get in."
    "We haven't got in yet, no, we're still asking questions."
    Korwin looks from one to the other and says, "You know each other?"
    Kalida and Grace chorus, "No, we've never met."
    Grace continues, "But I think one of these people here has met two of our ex-guards.  So where else have you been on this world?"
    Shark says, "Where should we have been?"
    "I am asking the questions here.  Where have you been?"
    Misha asks, "So why isn't it possible that we could arrange a closer relationship?"
    "You have to ask?  Well, like the Marquis said, this is not the best way to..."
    "What would be a better way?"
    "You could go away and leave us alone.  That would be a better relationship.  Who do you work for?"
    "You tell who you work for, and..."
    "I work for the Wonstar Development Corporation."
    "We work for the WDC's suppliers."
    "No you don't.  Which one?"
    "Which part of Wonstar do you work for?"
    "Publicity."
    "We're in acquisitions."
    "Yeah.  Acquisitions and explosions, eh?"
    "That was unfair."
    "But accurate?  Look.  This really isn't getting anywhere.  You have nothing to ask.  I have nothing to give you.  Why don't you just let us go?"
    Misha sighs.  "I don't know."
    Kalida asks, "How large is your publicity department?"
    Grace says, "We don't need a very large department."
    "Are you in charge of it?"
    "I couldn't possibly answer that."
    Shark recalls that he hasn't seen her come or go from the WDC headquarters building.  He's not certain, but he doesn't think so.  Korwin recalls that her communications just had her name, no title; he notes that she is still tense.

    Shark and Misha step outside for a quick word.
    Misha says, "I think we have to take them."
    Shark says, "I'll make the call."  He adds that he can shoot them with tranq darts, which will solve the problem of getting them on the ship.
    Misha nods.
    Shark adds that the problem is that once they've taken them, they can't let them go.  That environment is too easily identifiable.  He says that Andy probably wants them to do something permanent with them, and if not, he will.
    Misha says, "Before that, let me try a slightly different tactic."
    "OK," says Shark, "Just give me the nod."

    Kalida has been chatting with Korwin, asking who he works for.
    "Ling Standard Products," replies Korwin.
    "You just go out on the lecture circuit?"
    "Yes.  Usually they follow up with sales and stuff after that.  I'm not really involved on that.  I just talk about combat tactics and things like that to clue them in why gravtanks are a wonderful idea."

    The two men come back in.
    Misha now tries to intimidate and frighten Grace.  He explains that they're in pretty desperate need of certain information they are hoping that she can provide.  "I am the gentleman with the sword."
    Grace says, "Oh.  Are you also the gentleman with the sleeping gas?"
    "Yeah, that was me too.  So..."
    Korwin says, "So you guys do know each other."
    "Apparently, better than we thought."
    "Not in person," says Grace.  "You know, you're getting in way over your head here."
    "You think?  Tell me."
    "You're over your head.  You're into stuff that's..."
    "What kind of stuff?"
    "You just want to leave, quietly."
    "I'm afraid that's not going to be possible."
    Shark says, "Why would we be worried about a backwater development company on a backwater world?"
    Grace says, "I don't know.  You attacked the building..."
    "But you tell us we are over our head.  Why are we over our head?  With a backwater development company on a backwater world."
    "Why would you be interested in the first place?"
    Misha says, "We are actually one of you contract suppliers.  Really."
    Shark says, "Employed through the University of Mora.  Whom you fund quite well."
    Grace says, "I have no idea what you are talking about."  Both Korwin and Shark note that she is not as genuine when she says that as she would no doubt like to appear.  Korwin knows he hadn't heard of the WDC when he was at UoM.
    Shark gets the nod from Misha.  He quickly pulls out his gauss pistol and shoots Grace with tranq.  She slumps in the chair.
    Korwin says, "That wasn't very nice."
    Shark tries to shoot Korwin too, but misses.  Teri has been covering him, but doesn't need to get involved.  Korwin is cool.
    Korwin says, "There's no need to drug me.  No need to shoot me.  I'm the innocent one here, a third-party bystander."
    "OK," laughs Shark, and shoots Marquis Vanderfield anyway.  The noble tries to fend off the effects of the drugs, but fails.

    Nightshade is back over the desert site when they get the call to return to Starcom.  Helia takes the ship up stealthily, as requested, and will take about two hours to fly to the far side of the world.

    Shark asks their host if they can have the warehouse to themselves for a few hours, but is turned down.  Instead, they will go to Higsons Farm.  The two unconscious captives are shoved into the taxi, and everyone else piles in too.  While Jim drives them to the farm, Shark tops up the tranq dose with a longer term drug.
    Kalida says with a smile, "This is a new low for us."
    Shark discovers to his shock that Grace is already dead.  They'll take the body back for the Doc to try to treat, although she'll already have been dead for two hours by the time they can get her into sick bay.  Shark doesn't have anything to help preserve her, so they'll just have to hope that Grand Admiral Baron Bridgehead can do something.
    Nevertheless, Shark searches both captives.  Korwin has a gun, an autopistol of Imperial manufacture in a holster at his back; he has Imperial ID which agrees with who he said he was.  He also has an Imperial concealed carry permit for the gun, some cash, and night glasses of the kind that Nightshade's crew uses regularly.  Shark then ties up the unconscious Marquis in case the tranq doesn't work as long as he expects.
    At the farm, Jim drops them off and leaves them outside the farm building to wait.  Shark has already called Robert and told them to meet them where they bought the expensive bottle of whisky.  The farm is clear of cameras or other surveillance equipment.  Once the taxi's left the area, they are apparently unobserved.

    Helia has arrived very quickly, impressively so.  She's really getting the hang of flying in atmosphere, apparently using the ship's dynamic aerolift to great effect to improve efficiency and stealthiness.
    Callisto locks in on the folks on the ground, while Helia brings the ship in where they can easily board.
    As Nightshade's coming in, Shark tells Bridgehead that they have a dead body, and they need to get as much information from the person as possible.  The Doc says he can't work miracles, but he'll have a go -- while he is getting the hang of the equipment on the ship, the body is two hours old and it's unlikely he can resuscitate her.
    Once on board, Grace's body is rushed to sick bay, while the unconscious Marquis Vanderfield is taken there at a more leisurely pace.  The ship has no brig, and no locks on any of the doors, so there's really nowhere else to confine him.
    Helia again flies up and again takes Nightshade back to the desert site.

    The Baron has been working on Grace, but announces that he can do nothing for her.  She's been dead too long.  Cause of death was biting down on a poison capsule in a tooth -- she killed herself.  The style of the capsule is Imperial, but could be any intelligence organization or any of the less legal competing organizations in the Imperium.
    As Kalida says, "All our answers are dead."
    Grace had very little on her.  She had an Imperial ID, a Wonstar Development Corporation ID, and cash.  Anything else is suspiciously absent -- she is obviously carrying nothing that could reveal anything. The WDC ID has just her name, no title.  Robert starts work on the card to see what their security is like, and is upset to discover that it is of the quality of an Imperial ID.  When he checks out Marquis Vanderfield's ID, he finds that indeed it is genuine -- as is that of Grace.
    All they can do now is question their prisoner.  First, they check with the Baron, who hasn't heard of the Marquis.  In the database, they find that the Vanderfield Estates are on Mora, in North Lumanence Township.  It's an inherited honorific title.  Socially he is of exactly the same rank as Marquis Marcus Crestworthy of Pallique.  Shark does find a reference that in his youth, Korwin was quite a successful gravcar racer: "We should apologize and hire him!" he says.

    Back to the sick bay...  the Baron feeds Korwin the babblejuice right before waking him up, so they can question him right away and don't have to mess around tricking him to drink.
    Marquis Korwin Vanderfield wakes up, and is immediately violently sick.
    "That wasn't supposed to happen," says the Baron, "He's just supposed to get a hangover after it wears off.  Let me check my supply of this stuff -- I've had it for years.  It might have gone off."
    Shark starts to introduce the Doc to Korwin, but the Baron takes over.  He says, "Grand Admiral Baron Bridgehead.  Let me give you something for that.  Here, drink this, it'll settle your stomach.  Well, I guess we'll have to go back and get some more of that stuff.  If I can find the lady who gave it to me.  I might have to have sex with her again.  It's a long story..."
    Korwin has heard of Grand Admiral Baron Bridgehead.  He's recently been reported dead in a starship accident.  "You're supposed to be dead," he says.
    "Yes, well, that's a long story too.  Actually, it's not very long.  The ship was blown up a little..."
    Shark says, "Everyone one of your ships recently has blown up."
    "No!  Oh.  Hm.  You have a point.  Well, this one hasn't."
    Shark says, "Shall we go to the lounge?"
    Korwin says, "Are you going to shoot me again?  No?  Good.  Can I have my stuff back?"
    Shark nods and hands him his personal property -- except the gun.
    The Baron says, "Give him the gun.  Just don't let him have any ammunition.  You can't take a man's gun away."
    Shark argues the point, but does hand over Korwin's autopistol.
    Korwin thanks him, and says, "And my escort, Grace?"
    "She committed suicide," says Shark.
    "Why would she do that?"
    "She didn't want to be... talked to."
    "I see."
    Shark says he's welcome to check the medical records.  Korwin declines, saying he trusts them -- if they'll shoot straight with him, he'll shoot straight with them.
    They walk towards the lounge.

    This is not a normal ship.  The doors are extremely thin, while there is just way too much space on board the ship.  The sick bay is enormous, and even the corridors are too wide.  Considering Korwin hasn't seen the outside of the ship, he has nothing to relate it to, but it's clearly wasting a lot of space.  The corridor outside the sick bay runs a long way forward and aft -- this is no small merchant ship, or even a mercenary cruiser.
    They walk forward to a large area with a cargo lift.  They drop down one deck, and arrive in a large open area.  Where the wall of the ship would be is a clear opening, extending back to a spacious lounge.  There's a great view of the planet below, as they're in ballistic transfer.  The corridor going forward from here is an outrageous six meters wide.  This ship looks strange, with way too much wasted space.
    The lounge is very comfortable.  A crew member Korwin has not seen before produces an excellent meal.
    Shark grabs a whisky, then goes forward to clear out everything from his stateroom.  He'll have to find somewhere else to sleep for a while.