The Lair Protectorate is a
loose coalition of nine worlds in Provence sector
centered around the vargr "homeworld," Lair
(2402 Provence). The majority of Vargr hold little or no
their homeworld, especially since the introduction of the Solomani
Hypothesis and proof that the vargr race was transported to Lair
the Ancients. As the birthplace
civilization and technology, however, Lair is still a fairly
Once a member of the ailing Empire
of Varroerth, Lair declared its independence in 777 Imperial, carrying
the neighboring worlds of Firgvaar, Khvhaargvaetsoerrgh,
and Fraets-Vog with it. These worlds are among the first
by the vargr race. All have a long tradition of independence that went
contrary to membership in the Empire of Varroerth.
Over the intervening years, three more worlds, Zargvaetsr, Aertsvad,
Oeghzvar have joined the Protectorate.
Embracing everything that is truly vargr, the Lair Protectorate
is based on the basic precepts of charisma and responsible change
chaos by some humans). Leaders,
organizations, and laws change on a constant, continuous basis.
The Empire of Varroerth, represented by Regional Governor
Ghaarkts Faegzag, tries to ignore the Protectorate which, with its high
technology and tradition-minded fervor, would certainly triumph in any
reasonable version of a civil war.
All in all,
the Empire of Varroerth simply refuses to recognize the Lair
existence, and the Lair Protectorate consequently refuses to recognize
the Empire of Varroerth.
The Protectorate seemed doomed to dissolution in the first
decade of the 1100s with the death of ruler Fanadae Aegon. Civil
rose to frightening proportions on Lair Itself, and political
feared the Protectorate would collapse. A new administration led
Ulurs Otsunga has recently provided a stabilizing influence, however;
for the Protectorate has been rekindled.