[System] version(3) lastkey(240) dataset(C:\Documents and Settings\Martyn\My Documents\GURPS Character Assistant 4\data sets\default.gds) datafile(c:\program files\gurps character assistant 4\data files\GURPS Basic Set 4th Ed.--Characters.gdf) [Author] GURPS Character Assistant 4.0.371 Program code is copyright © 1995-2008 by Armin D. Sykes. All data files, graphics, and other GURPS-specific content is copyright © 2005 and other years by Steve Jackson Games Incorporated. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved. [General] charname(Mehli Tashonai) playername(Martyn) datecreated(Tuesday, September 23, 2008) portraitfile() charactersheet(C:\Documents and Settings\Martyn\My Documents\GURPS Character Assistant 4\sheets\charactersheet.gcs) altcharactersheet(C:\Documents and Settings\Martyn\My Documents\GURPS Character Assistant 4\sheets\text layout.gcs) quickviewsheet(C:\Documents and Settings\Martyn\My Documents\GURPS Character Assistant 4\sheets\) charinplay(0) race(Sea Elf) height(6' 1") weight(140) age(28) appearance(Cropped blonde hair, tall and thin, boyish figure) pdhead(0) pdbody(0) pdarms(0) pdlegs(0) pdhands(0) pdfeet(0) otherpd() drhead(0) drbody(2) drarms(1*) drlegs(1*) drhands(0) drfeet(2*) otherdr() currentloadout(Melee combat) currentload(29.95) encumbrancelevel(0) parryidkey(140) parryusing(Rapier) parryscore(14) blockidkey(177) blockusing(Cloak) blockscore(10) [Body] name(Head),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, All),display(0),posx(0),posy(0),expanded(0) name(Eyes),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Eyes, All),display(-1),posx(6),posy(0),expanded(-1) name(LeftEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, LeftEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(RightEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, RightEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(Neck),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Neck, Body, Full Suit, All),display(-1),posx(6),posy(50),expanded(-1) name(Skull),basedb(0),basedr(2),basehp(0),db(0),dr(2),hp(0),group(Head, Skull, All),display(-1),posx(155),posy(0),expanded(-1) name(Face),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Face, All),display(-1),posx(155),posy(50),expanded(-1) name(Torso),basedb(0),basedr(0),basehp(0),db(0),dr(2),hp(0),group(Torso, Body, Full Suit, All),display(-1),posx(4),posy(110),expanded(-1) name(Groin),basedb(0),basedr(0),basehp(0),db(0),dr(2),hp(0),group(Groin, Body, Full Suit, All),display(-1),posx(195),posy(275),expanded(-1) name(Arms),basedb(0),basedr(0),basehp(0),db(0),dr(1*),hp(0),group(Arms, Limbs, Full Suit, All),display(-1),posx(200),posy(130),expanded(-1) name(LeftArm),basedb(0),basedr(0),basehp(0),db(0),dr(1*),hp(0),group(LeftArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightArm),basedb(0),basedr(0),basehp(0),db(0),dr(1*),hp(0),group(RightArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Hands),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Hands, Full Suit, All),display(-1),posx(210),posy(180),expanded(-1) name(LeftHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Legs),basedb(0),basedr(0),basehp(0),db(0),dr(1*),hp(0),group(Legs, Limbs, Full Suit, All),display(-1),posx(168),posy(340),expanded(-1) name(LeftLeg),basedb(0),basedr(0),basehp(0),db(0),dr(1*),hp(0),group(LeftLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightLeg),basedb(0),basedr(0),basehp(0),db(0),dr(1*),hp(0),group(RightLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Feet),basedb(0),basedr(0),basehp(0),db(0),dr(2*),hp(0),group(Feet, Full Suit, All),display(-1),posx(168),posy(392),expanded(-1) name(LeftFoot),basedb(0),basedr(0),basehp(0),db(0),dr(2*),hp(0),group(LeftFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightFoot),basedb(0),basedr(0),basehp(0),db(0),dr(2*),hp(0),group(RightFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Body),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Body, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Full Suit),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(All),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(All),display(0),posx(0),posy(0),expanded(0) [Settings] [Stats] idkey(1)|,name(--------------------),cat(),basevalue(0),mainwin(13),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(2)|,name(Air Move),cat(),basevalue(ST:Basic Air Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(3)|,name(Appealing),cat(),basevalue(0),display(no),syslevels(3),basescore(0),score(3.0),needscheck(-1),taboofailed(0) idkey(4)|,name(Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(5)|,name(Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(6)|,name(Basic Air Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(AD:Brachiator THEN ST:Basic Move / 2 ELSE @if(AD:Walk on Air THEN ST:Ground Move ELSE @if(AD:Flight THEN @if(@itemhasmod(Flight, Space Flight Only) THEN 0 ELSE 2 * ST:Basic Speed) ELSE 0)))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(7)|,name(Basic Ground Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if("DI:No Legs (Aerial)" THEN 0 ELSE @if("DI:No Legs (Aquatic)" THEN 0 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN ST:Basic Move/5 ELSE @if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Move))))),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(8)|,name(Basic Lift),cat(),basevalue(ST:Lifting ST * ST:Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),symbol(BL),round(@if(ST:Lifting ST::score <= 7 then 0 else 1)),syslevels(0),basescore(39.2),score(39.0),needscheck(-1),taboofailed(0) idkey(9)|,name(Basic Move),cat(),basevalue(@if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Speed)),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),round(-1),display(No),mainwin(10),disadat(-1),syslevels(0),basescore(5.5),score(5.0),needscheck(-1),taboofailed(0) idkey(10)|,name(Basic Space Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE 0 ))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(11)|,name(Basic Speed),cat(),basevalue((ST:HT + ST:DX) / 4),step(0.25),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),display(No),mainwin(9),disadat(-1),syslevels(0),basescore(5.5),score(5.5),needscheck(-1),taboofailed(0) idkey(12)|,name(Basic Water Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(ST:Basic Move / @if(AD:Amphibious THEN 1 ELSE @if("DI:No Legs (Aquatic)" THEN 1 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN 1 ELSE 5)))),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(13)|,name(Bite),cat(),display(no),mode(Bite),mods(Combat Table),damage(thr-1 + @if("SK:Brawling::level" > ST:DX+1 then owner::basethdice else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * owner::basethdice else 0)),damtype($if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))),reach(),parry(No),skillused(DX, Brawling),syslevels(0),basescore(0),chardamage(1d-1),dmg(thr),chardamtype(cr),charparry(No),charskillscore(14),charskillused("ST:DX"),charparryscore(No),hide(yes),needscheck(-1),taboofailed(0) idkey(14)|,name(Block),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(15)|,name(Broad Jump),cat(),basevalue((((2 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 3) / @if(ST:Metric = 1 THEN 3 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(ft|m),syslevels(0),basescore(11),score(11.0),needscheck(-1),taboofailed(0) idkey(16)|,name(Carry on Back),cat(),basevalue(15 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(585),score(585.0),needscheck(-1),taboofailed(0) idkey(17)|,name(Damage Base),cat(),symbol(DamageBase),basevalue(ST:Striking ST),display(no),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(18)|,name(DB),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(19)|,name(Dodge),cat(),basevalue(ST:Basic Speed + 3),maxscore(1000000),minscore(0),round(-1),display(No),syslevels(1),basescore(8.5),score(9.0),needscheck(-1),taboofailed(0) idkey(20)|,name(DR),cat(),symbol(DR),round(-1),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(21)|,name(DX),cat(),symbol(DX),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(2),mods(No Fine Manipulators Stat),disadat(-1),display(no),parryat(@int(me::score/2)+3),blockat(@int(me::score/2)+1),syslevels(0),basescore(14),parrylevel(11),blocklevel(9),basepoints(80.0),points(80.0),level(4),score(14.0),premodspoints(80.0),needscheck(-1),taboofailed(0) idkey(23)|,name(Enhanced Air Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(24)|,name(Enhanced Ground Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(25)|,name(Enhanced Space Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(26)|,name(Enhanced Water Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(27)|,name(Fatigue Points),cat(),basevalue(ST:HT),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(3),down(-3),symbol(FP),display(No),mainwin(6),disadat(-1),syslevels(0),basescore(8),score(8.0),needscheck(-1),taboofailed(0) idkey(28)|,name(Fright Check),cat(),basevalue(ST:Will),syslevels(2),basescore(14),score(16.0),needscheck(-1),taboofailed(0) idkey(29)|,name(Ground Move),cat(),basevalue(ST:Basic Ground Move),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(30)|,name(Hearing),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(1),basescore(14),score(15.0),needscheck(-1),taboofailed(0) idkey(31)|,name(Heavy Encumbrance),cat(),basevalue(6 * ST:BL),maxscore(10000000),minscore(0),symbol(HEnc),round(0),display(No),syslevels(0),basescore(234),score(234.0),needscheck(-1),taboofailed(0) idkey(32)|,name(Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.4 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(HEncMove),round(-1),display(No),syslevels(0),basescore(2),score(2.0),needscheck(-1),taboofailed(0) idkey(33)|,name(High Jump),cat(),basevalue((((6 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 10) * @if(ST:Metric = 1 THEN 2.5 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(in|cm),syslevels(0),basescore(32),score(32.0),needscheck(-1),taboofailed(0) idkey(34)|,name(Hit Points),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(2),down(-2),symbol(HP),mods(Size),mainwin(5),display(no),disadat(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(36)|,name(HT),cat(),symbol(HT),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(4),disadat(-1),display(no),syslevels(0),basescore(8),basepoints(-20.0),points(-20.0),level(-2),score(8.0),premodspoints(-20.0),needscheck(-1),taboofailed(0) idkey(37)|,name(IQ),cat(),symbol(IQ),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(3),disadat(-1),display(no),syslevels(0),basescore(14),basepoints(80.0),points(80.0),level(4),score(14.0),premodspoints(80.0),needscheck(-1),taboofailed(0) idkey(38)|,name(Kick),cat(),display(no),mode(Kick),mods(Combat Table),damage(thr + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else @if("AD:Claws (Hooves)::level" = 1 then owner::basethdice else 0))) + @max(@if("SK:Brawling::level" > ST:DX+1 then owner::basethdice else 0), @if("SK:Karate::level" = ST:DX then owner::basethdice else @if("SK:Karate::level" > ST:DX then 2 * owner::basethdice else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(),parry(No),skillused(DX-2, Brawling-2, Karate-2, Kicking (Karate), Kicking (Brawling)),mods(Punch/Kick),syslevels(0),basescore(0),chardamage(1d),dmg(thr),chardamtype(cr),charparry(No),charskillscore(12),charskillused("ST:DX"-2),charparryscore(No),hide(yes),needscheck(-1),taboofailed(0) idkey(39)|,name(Leg Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(40)|,name(Leg SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(41)|,name(Lifting ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(3),down(0),round(-1),display(No),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(42)|,name(Light Encumbrance),cat(),basevalue(2 * ST:BL),maxscore(10000000),minscore(0),symbol(LEnc),round(0),display(No),syslevels(0),basescore(78),score(78.0),needscheck(-1),taboofailed(0) idkey(43)|,name(Light Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.8 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(LEncMove),round(-1),display(No),syslevels(0),basescore(4),score(4.0),needscheck(-1),taboofailed(0) idkey(44)|,name(Magery),cat(),basevalue(0),display(no),minscore(0),maxscore(1000000),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(45)|,name(Magery Air),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(46)|,name(Magery Body Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(47)|,name(Magery Communication & Empathy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(48)|,name(Magery Earth),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(49)|,name(Magery Enchantment),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(50)|,name(Magery Fire),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(51)|,name(Magery Gate),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(52)|,name(Magery Healing),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(53)|,name(Magery Knowledge),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(54)|,name(Magery Light & Darkness),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(55)|,name(Magery Meta-Spells),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(56)|,name(Magery Mind Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(57)|,name(Magery Movement),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(58)|,name(Magery Necromancy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(59)|,name(Magery Protection & Warning),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(60)|,name(Magery Water),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(61)|,name(Medium Encumbrance),cat(),basevalue(3 * ST:BL),maxscore(10000000),minscore(0),symbol(MEnc),round(0),display(No),syslevels(0),basescore(117),score(117.0),needscheck(-1),taboofailed(0) idkey(62)|,name(Medium Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.6 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(MEncMove),round(-1),display(No),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0) idkey(63)|,name(Metric),cat(),basevalue(0),up(0),down(0),step(1),maxscore(1),minscore(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(64)|,name(Money),cat(),basevalue((ST:Starting Wealth * @max(@if(@hasmod(5% of Starting Wealth) THEN 0.05), @if(@hasmod(10% of Starting Wealth) THEN 0.1), @if(@hasmod(15% of Starting Wealth) THEN 0.15), @if(@hasmod(20% of Starting Wealth) THEN 0.2), @if(@hasmod(30% of Starting Wealth) THEN 0.3), @if(@hasmod(40% of Starting Wealth) THEN 0.4), @if(@hasmod(50% of Starting Wealth) THEN 0.5), @if(@hasmod(60% of Starting Wealth) THEN 0.6), @if(@hasmod(70% of Starting Wealth) THEN 0.7), @if(@hasmod(80% of Starting Wealth) THEN 0.8), @if(@hasmod(90% of Starting Wealth) THEN 0.9), @if(@hasmod(100% of Starting Wealth) THEN 1) ) ) - char::equipmentcost),step(0),minscore(0),display(No),round(1),mainwin(15),mods(Money),syslevels(0),basescore(-994),score(-994.0),needscheck(-1),taboofailed(0) idkey(66)|,name(Native Cultural Familiarities),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(67)|,name(Native Languages),cat(),basevalue(0),display(no),hide(yes),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(68)|,name(No Encumbrance),cat(),basevalue(ST:BL),maxscore(10000000),minscore(0),symbol(NEnc),round(0),display(No),syslevels(0),basescore(39),score(39.0),needscheck(-1),taboofailed(0) idkey(69)|,name(No Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), ST:Ground Move)),maxscore(10000000),minscore(0),symbol(NEncMove),round(-1),display(No),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(70)|,name(No Fine Manipulators),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(71)|,name(One Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(72)|,name(One Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(73)|,name(One-Handed Lift),cat(),basevalue(2 * @if(ST:One Arm Lifting ST::score <= 7 then ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(78),score(78.0),needscheck(-1),taboofailed(0) idkey(74)|,name(Parry),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(75)|,name(Perception),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),symbol(Per),mainwin(8),disadat(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(76)|,name(Punch),cat(),display(no),mode(Punch),mods(Combat Table),damage(thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else 0)) + @max(@if("SK:Brawling::level" > ST:DX+1 then owner::basethdice else 0), @if("SK:Boxing::level" = ST:DX+1 then owner::basethdice else @if("SK:Boxing::level" > ST:DX+1 then 2 * owner::basethdice else 0)), @if("SK:Karate::level" = ST:DX then owner::basethdice else @if("SK:Karate::level" > ST:DX then 2 * owner::basethdice else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(),parry(0),skillused(DX, Brawling, Boxing, Karate),mods(Punch/Kick),syslevels(0),basescore(0),chardamage(1d-1),dmg(thr),chardamtype(cr),charparry(0),charskillscore(14),charskillused("ST:DX"),charparryscore(11),hide(yes),needscheck(-1),taboofailed(0) idkey(77)|,name(Reaction),cat(),basevalue(0),display(no),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(78)|,name(Remaining Funds),cat(),basevalue(ST:Starting Wealth - char::equipmentcost),step(0),minscore(0),display(No),round(1),syslevels(0),basescore(-194),score(-194.0),needscheck(-1),taboofailed(0) idkey(79)|,name(Shift Slightly),cat(),basevalue(50 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(1950),score(1950.0),needscheck(-1),taboofailed(0) idkey(80)|,name(Shove/Knock Over),cat(),basevalue(12 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(468),score(468.0),needscheck(-1),taboofailed(0) idkey(81)|,name(Signature Gear),cat(),basevalue(0),display(No),hide(yes),step(0),minscore(0),round(1),syslevels(0),basescore(0),mainwin(),needscheck(-1),taboofailed(0) idkey(82)|,name(Size Modifier),cat(),symbol(SM),basevalue(0),maxscore(1000000),minscore(-100),round(-1),up(0),down(0),step(1),mainwin(12),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(83)|,name(Space Move),cat(),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE 0 ))),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(84)|,name(ST),cat(),symbol(ST),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(1),mods(No Fine Manipulators, Size),disadat(-1),display(no),syslevels(0),basescore(14),basepoints(40.0),points(40.0),level(4),score(14.0),premodspoints(40.0),needscheck(-1),taboofailed(0) idkey(87)|,name(Starting Wealth),cat(),basevalue(ST:Wealth Modifier * @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)),step(1),minscore(0),display(No),round(1),syslevels(0),basescore(1000),score(1000.0),needscheck(-1),taboofailed(0) idkey(88)|,name(Status),cat(),basevalue(0),display(no),round(-1),mainwin(16),syslevels(4),basescore(0),score(4.0),needscheck(-1),taboofailed(0) idkey(89)|,name(Status Max),cat(),basevalue(ST:Status),display(no),hide(yes),syslevels(-4),basescore(4),needscheck(-1),taboofailed(0) idkey(90)|,name(Striking ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(5),down(0),round(-1),display(No),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(91)|,name(Super Jump),cat(),basevalue(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(92)|,name(Taste/Smell),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(93)|,name(Tech Level),cat(),basevalue(3),step(1),maxscore(12),minscore(0),up(5),down(-5),symbol(TL),round(1),mainwin(14),mods(Tech Level),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0) idkey(94)|,name(Three Arm Lifting ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Lifting ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(95)|,name(Three Arm Striking ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Striking ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(96)|,name(TK Basic Lift),cat(),symbol(TK BL),basevalue(ST:TK ST * ST:TK ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),round(@if(ST:TK ST::score <= 7 then 0 else 1)),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(97)|,name(TK Heavy Encumbrance),cat(),basevalue(6 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKHEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(98)|,name(TK Heavy Encumbrance Move),cat(),basevalue(0.4 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKHEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(99)|,name(TK Light Encumbrance),cat(),basevalue(2 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKLEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(100)|,name(TK Light Encumbrance Move),cat(),basevalue(0.8 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKLEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(101)|,name(TK Max Lift),cat(),symbol(TK ML),basevalue(8 * "ST:TK Basic Lift"),maxscore(1000000),minscore(0),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(102)|,name(TK Medium Encumbrance),cat(),basevalue(3 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKMEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(103)|,name(TK Medium Encumbrance Move),cat(),basevalue(0.6 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKMEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(104)|,name(TK Move),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(105)|,name(TK No Encumbrance),cat(),basevalue(ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKNEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(106)|,name(TK No Encumbrance Move),cat(),basevalue(ST:TK Move),maxscore(10000000),minscore(0),symbol(TKNEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(107)|,name(TK Shift Slightly),cat(),basevalue(50 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(108)|,name(TK Shove/Knock Over),cat(),basevalue(12 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(109)|,name(TK ST),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(110)|,name(TK X-Heavy Encumbrance),cat(),basevalue(10 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKXEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(111)|,name(TK X-Heavy Encumbrance Move),cat(),basevalue(0.2 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKXEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(112)|,name(Touch),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(113)|,name(Tunneling Move),cat(),basevalue(@itemhasmod(AD:Tunneling, Tunneling Move)),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(114)|,name(Two Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(115)|,name(Two Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(116)|,name(Two-Handed Lift),cat(),basevalue(8 * @if(ST:Two Arm Lifting ST::score <= 7 then ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(312),score(312.0),needscheck(-1),taboofailed(0) idkey(117)|,name(Unappealing),cat(),basevalue(0),display(no),syslevels(3),basescore(0),score(3.0),needscheck(-1),taboofailed(0) idkey(118)|,name(Vision),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(1),basescore(14),score(15.0),needscheck(-1),taboofailed(0) idkey(119)|,name(Water Move),cat(),basevalue(ST:Basic Water Move),step(1),maxscore(1000000),minscore(0),up(5),down(-5),round(-1),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(120)|,name(Wealth Modifier),cat(),basevalue(10),step(1),minscore(0),display(No),round(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(121)|,name(Will),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),mainwin(7),disadat(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(122)|,name(X-Heavy Encumbrance),cat(),basevalue(10 * ST:BL),maxscore(10000000),minscore(0),symbol(XEnc),round(0),display(No),syslevels(0),basescore(390),score(390.0),needscheck(-1),taboofailed(0) idkey(123)|,name(X-Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.2 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(XEncMove),round(-1),display(No),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) [Advantages] idkey(138)|,name(Acute Hearing),cat(Mundane, Physical, Mundane Physical),cost(2/4),gives(+1 To ST:Hearing),page(B35),taboo(DI:Deafness),syslevels(0),points(2.0),baselevel(1),level(1),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(137)|,name(Acute Vision),cat(Mundane, Physical, Mundane Physical),cost(2/4),gives(+1 To ST:Vision, +1 To SK:Observation),conditional(+1 To SK:Tracking when "vision is a factor"),page(B35),taboo(DI:Blindness),syslevels(0),points(2.0),baselevel(1),level(1),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(126)|,name(Appearance),cat(Mundane, Physical, Physical Appearance, Mundane Physical),cost(4/12/12/16/16/20),mods(Attractive, Appearance),upto(6),page(B21),levelnames([Average], Attractive, Beautiful, Handsome, Very Beautiful, Very Handsome, Transcendent),taboo(DI:Appearance),gives(=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 2, 2, 2, 2, 2) ) to ST:Unappealing, =@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to ST:Appealing, =@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to SK:Sex Appeal ),syslevels(0),tl(),usernotes(),familiarities(),points(12.0),baselevel(2),level(2),premodspoints(12.0),needscheck(-1),taboofailed(0) idkey(182)|,name(Charisma),cat(Mundane, Mental, Mundane Mental),cost(5/10),gives(+1 to ST:Reaction, +1 To GR:Charisma),conditional(+1 to GR:Influence Skills when "making Influence rolls"),page(B41),syslevels(0),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(139)|,name(Combat Reflexes),cat(Mundane, Mental, Mundane Mental),cost(15),gives(+1 To GR:Combat Reflexes, +2 To Fright Check),page(B43),taboo(DI:Combat Paralysis, AD:Enhanced Time Sense),syslevels(0),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(224)|,name(Dark Vision),cat(Exotic, Physical, Exotic Physical),cost(25),mods(Dark Vision),page(B47),taboo(AD:Night Vision, DI:Night Blindness, DI:Blindness),syslevels(0),points(25.0),baselevel(1),level(1),premodspoints(25.0),needscheck(-1),taboofailed(0) idkey(128)|,name(Elvish),cat(Mundane, Social, Language, Language Spoken, Language Written, Social Background, Mundane Social),cost(2/4),displaycost(0/-2/+),page(B24),upto(3 LimitingTotal),mods(Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language - Native),syslevels(0),baselevel(3),level(3),premodspoints(6.0),needscheck(-1),taboofailed(0) idkey(146)|,name(High Manual Dexterity),cat(Mundane, Physical, Mundane Physical),cost(5/10),page(B59),taboo("DI:Ham-Fisted", DI:No Fine Manipulators, DI:No Manipulators),conditional(+1 to GR:High Manual Dexterity when "performing DX-based tasks", +1 to SK:Machinist when "performing fine DX-based tasks", +1 to SK:Mechanic when "performing fine DX-based tasks" ),syslevels(0),points(20.0),baselevel(4),level(4),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(130)|,name(Imperial),nameext(Spoken),cat(Mundane, Social, Language, Language Spoken, Social Background, Mundane Social),cost(1/2),page(B24),upto(3 LimitingTotal),mods(Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language (Spoken)),syslevels(0),tl(),usernotes(),familiarities(),points(2.0),baselevel(2),level(2),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(136)|,name(Ind),nameext(Spoken),cat(Mundane, Social, Language, Language Spoken, Social Background, Mundane Social),cost(1/2),page(B24),upto(3 LimitingTotal),mods(Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language (Spoken)),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(157)|,name(Nipponese),nameext(Spoken),cat(Mundane, Social, Language, Language Spoken, Social Background, Mundane Social),cost(1/2),page(B24),upto(3 LimitingTotal),mods(Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language (Spoken)),syslevels(0),points(3.0),baselevel(3),level(3),premodspoints(3.0),needscheck(-1),taboofailed(0) idkey(150)|,name(Perfect Balance),cat(Mundane, Physical, Mundane Physical),cost(15),gives(+1 To GR:Perfect Balance, +4 to SK:Immovable Stance),page(B74),syslevels(0),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(131)|,name(Status),cat(Mundane, Social, Influence, Mundane Social),cost(5/10),page(B28),upto(8 - ST:Status Max::Score),gives(+1 to ST:Status, =-me::baselevel to ST:Status Max),mods(Status),taboo(DI:Status),syslevels(0),tl(),usernotes(),familiarities(),points(20.0),baselevel(4),level(4),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(135)|,name(Tilean),nameext(Spoken),cat(Mundane, Social, Language, Language Spoken, Social Background, Mundane Social),cost(1/2),page(B24),upto(3 LimitingTotal),mods(Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language (Spoken)),syslevels(0),tl(),usernotes(),familiarities(),points(2.0),baselevel(2),level(2),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(154)|,name(Visualization),cat(Paranormal, Mental, Paranormal Mental),cost(10),page(B96),skillused(IQ),syslevels(0),charskillscore(14),charskillused("ST:IQ"),charparryscore(),basedon(Visualization),points(10.0),baselevel(1),level(1),premodspoints(10.0),needscheck(-1),taboofailed(0) idkey(155)|,name(Weapon Master),nameext(Rapier),cat(Mundane, Physical, Mundane Mental),cost(20/25/30/35/40/45),levelnames(one specific weapon, two weapons normally used together, a small class of weapons, a medium class of weapons, a large class of weapons, all muscle powered weapons),page(B99),upto(6),basedon(Weapon Master),syslevels(0),points(20.0),baselevel(1),level(1),premodspoints(20.0),needscheck(-1),taboofailed(0) [Perks] idkey(158)|,name(Alcohol Tolerance),cat(Perks),cost(1),page(B100),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(159)|,name(No Hangover),cat(Perks),cost(1),page(B100),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) [Disadvantages] idkey(172)|,name(Lecherousness),cat(Mundane, Mental, Mundane Mental),cost(-15),mods(Self-Control),page(B142),syslevels(0),basedon(Lecherousness),points(-15.0),baselevel(1),level(1),premodspoints(-15.0),needscheck(-1),taboofailed(0) idkey(165)|,name(On the Edge),cat(Mundane, Mental, Mundane Mental),cost(-15),mods(Self-Control),page(B147),conditional(-2 to ST:Reaction when "people witness behavior", +2 to ST:Reaction when "witnessed by people who value bravery over self-preservation"),syslevels(0),points(-15.0),baselevel(1),level(1),premodspoints(-15.0),needscheck(-1),taboofailed(0) idkey(160)|,name(Skinny),cat(Mundane, Physical, Build, Mundane Physical),cost(-5),gives(-2 To SK:Disguise),conditional(-2 to ST:ST when "you resist knockback", -2 to SK:Shadowing when "you are trying to follow someone in a crowd"),needs(HT < 15),page(B18),taboo(DI:Overweight, DI:Fat, DI:Very Fat),syslevels(0),basedon(Skinny),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(174)|,name(Social Stigma),nameext(Disowned),cat(Mundane, Social, Mundane Social),cost(-5),page(B155),conditional(-1 to ST:Reaction),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) [Quirks] [Skills] idkey(175)|,name(Acrobatics),type(DX/H),cat(_General, Athletic),default(DX - 6, SK:Aerobatics - 4, SK:Aquabatics - 4),page(B174),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(176)|,name(Armoury),nameext(Missile Weapons),type(IQ/A),cat(_General, Military, Repair/Maintenance),tl(3),page(B178),default(IQ - 5, SK:Armoury - me::default0, "SK:Armoury (Battlesuits)" - 4, "SK:Armoury (Melee Weapons)" - 4, "SK:Armoury (Small Arms)" - 4, "SK:Armoury (Heavy Weapons)" - 4, "SK:Engineer (Missile Weapons)" - 4),default0(@if(me::tl > 4 THEN 100 ELSE 4)),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(141)|,name(Bow),type(DX/A),cat(_General, Combat/Weapons - Ranged Combat),default(DX - 5, SK:Bow Art - 3, SK:Bow Sport - 3),page(B182),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+10),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(40.0),points(40.0),baselevel(24),level(24),multpoints(40.0),apppoints(40.0),premodspoints(40.0),needscheck(-1),taboofailed(0) idkey(142)|,name(Brawling),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),page(B182),parryat(@int(%level/2)+3),mods(Punch/Kick),default(SK:Brawling Art - 3, SK:Brawling Sport - 3),replacetags(in "ST:Punch" with "hide(yes), reach()", in "ST:Kick" with "hide(yes), reach()", in "ST:Bite" with "hide(yes), reach()"),mode(Punch|Bite|Kick),damage(thr-1 + @if(me::level > ST:DX+1 then owner::basethdice else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else 0))|thr-1 + @if(me::level > ST:DX+1 then owner::basethdice else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * owner::basethdice else 0)|thr + @if(me::level > ST:DX+1 then owner::basethdice else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else @if("AD:Claws (Hooves)::level" = 1 then owner::basethdice else 0)))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))|$if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))|$if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C|C|C,1),parry(0|No|No),skillused(Brawling|Brawling|Brawling-2, Kicking (Brawling)),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(11),chardamage(1d-1|1d-1|1d),dmg(thr|thr|thr),chardamtype(cr|cr|cr),charreach(C|C|C,1),charparry(0|No|No),charskillscore(14|14|12),charskillused("SK:Brawling"|"SK:Brawling"|"SK:Brawling"-2),charparryscore(11|No|No),basepoints(1.0),points(1.0),baselevel(14),level(14),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0),description(Notes: Calculated damage takes into account bonuses from Teeth, Weak Bite, Claws, and skill level. You may add the modifier "Has Gauntlets/Brass Knuckles" or "Has Boots" to apply the +1 damage to Punch or Kick, as appropriate.) idkey(225)|,name(Carousing),type(HT/E),cat(_General, Criminal/Street, Social),default(HT - 4),page(B183),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basedon(Carousing),basepoints(1.0),points(1.0),baselevel(8),level(8),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(144)|,name(Climbing),type(DX/A),cat(_General, Athletic, Criminal/Street, Outdoor/Exploration),default(DX - 5),page(B183),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(14),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(177)|,name(Cloak),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Net - 4, SK:Shield - 4, SK:Cloak Art - 3, SK:Cloak Sport - 3),page(B184),blockat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),blocklevel(10),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(180)|,name(Dancing),type(DX/A),cat(_General, Arts/Entertainment),default(DX - 5),page(B187),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(186)|,name(Fast-Draw),nameext(Arrow),type(DX/E),cat(_General, Combat/Weapons - Ranged Combat),page(B194),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+3),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(4.0),points(4.0),baselevel(16),level(17),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(187)|,name(Fast-Draw),nameext(Sword),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),page(B194),default(SK:Sword!),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(14),level(15),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(188)|,name(First Aid),nameext(Elven),type(IQ/E),cat(_General, Everyman, Medical),tl(3),default(IQ - 4, SK:Esoteric Medicine, SK:Physician, SK:Veterinary - 4),page(B195),basedon(First Aid),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),usernotes(),familiarities(),basepoints(1.0),points(1.0),baselevel(14),level(14),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(189)|,name(Fishing),type(Per/E),cat(_General, Outdoor/Exploration),default(Per - 4),page(B195),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(14),level(14),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(192)|,name(Jumping),type(DX/E),cat(_General, Athletic),page(B203),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(14),level(14),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(195)|,name(Parry Missile Weapons),type(DX/H),cat(_General, Combat/Weapons - Melee Combat),page(B212),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(10),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(233)|,name(Public Speaking),nameext(Storytelling),type(IQ/E),cat(_General, Business, Scholarly, Social),basedon(Public Speaking),optspec(1),default(IQ - 5, SK:Acting - 5, SK:Performance - 2, SK:Politics - 5),page(B216),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(14),level(15),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(140)|,name(Rapier),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Broadsword - 4, "SK:Main-Gauche" - 3, SK:Saber - 3, SK:Smallsword - 3, SK:Rapier Art - 3, SK:Rapier Sport - 3, SK:Sword!),page(B208),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+7),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(14),basedon(Rapier),basepoints(28.0),points(28.0),baselevel(21),level(21),multpoints(28.0),apppoints(28.0),premodspoints(28.0),needscheck(-1),taboofailed(0) idkey(239)|,name(Riding),nameext(Equines),type(DX/A),cat(_General, Animal),default(DX - 5, SK:Animal Handling - 3, SK:Riding - 10),page(B217),basedon(Riding),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(232)|,name(Savoir-Faire),nameext(Nippon),type(IQ/E),cat(_General, Knowledge, Social),default(IQ - 4),page(B218),basedon(Savoir-Faire),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(15),level(15),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(178)|,name(Seamanship),type(IQ/E),cat(_General, Vehicle),tl(3),default(IQ - 4),page(B185),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(14),level(14),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(240)|,name(Search),type(Per/A),cat(_General, Police, Spy),default(Per - 5, SK:Criminology - 5),page(B219),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(14),level(14),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(198)|,name(Stealth),type(DX/A),cat(_General, Criminal/Street, Police, Spy),default(DX - 5, IQ - 5),page(B222),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(4.0),points(4.0),baselevel(15),level(15),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(199)|,name(Streetwise),type(IQ/A),cat(_General, Criminal/Street, Police, Social),default(IQ - 5),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(203)|,name(Survival),nameext(Desert),type(Per/A),cat(_General, Outdoor/Exploration),default(Per - 5, SK:Naturalist - 3, "SK:Survival (Arctic)" - 3, "SK:Survival (Island/Beach)" - 3, "SK:Survival (Jungle)" - 3, "SK:Survival (Mountain)" - 3, "SK:Survival (Plains)" - 3, "SK:Survival (Swampland)" - 3, "SK:Survival (Woodlands)" - 3),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(205)|,name(Survival),nameext(Island/Beach),type(Per/A),cat(_General, Outdoor/Exploration),default(Per - 5, SK:Naturalist - 3, "SK:Survival (Tropical Lagoon)" - 4, "SK:Survival (Arctic)" - 3, "SK:Survival (Desert)" - 3, "SK:Survival (Jungle)" - 3, "SK:Survival (Mountain)" - 3, "SK:Survival (Plains)" - 3, "SK:Survival (Swampland)" - 3, "SK:Survival (Woodlands)" - 3),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(206)|,name(Survival),nameext(Jungle),type(Per/A),cat(_General, Outdoor/Exploration),default(Per - 5, SK:Naturalist - 3, "SK:Survival (Arctic)" - 3, "SK:Survival (Desert)" - 3, "SK:Survival (Island/Beach)" - 3, "SK:Survival (Mountain)" - 3, "SK:Survival (Plains)" - 3, "SK:Survival (Swampland)" - 3, "SK:Survival (Woodlands)" - 3),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(207)|,name(Survival),nameext(Mountain),type(Per/A),cat(_General, Outdoor/Exploration),default(Per - 5, SK:Naturalist - 3, "SK:Survival (Arctic)" - 3, "SK:Survival (Desert)" - 3, "SK:Survival (Island/Beach)" - 3, "SK:Survival (Jungle)" - 3, "SK:Survival (Plains)" - 3, "SK:Survival (Swampland)" - 3, "SK:Survival (Woodlands)" - 3),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(209)|,name(Survival),nameext(Plains),type(Per/A),cat(_General, Outdoor/Exploration),default(Per - 5, SK:Naturalist - 3, "SK:Survival (Arctic)" - 3, "SK:Survival (Desert)" - 3, "SK:Survival (Island/Beach)" - 3, "SK:Survival (Jungle)" - 3, "SK:Survival (Mountain)" - 3, "SK:Survival (Swampland)" - 3, "SK:Survival (Woodlands)" - 3),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(214)|,name(Survival),nameext(Swampland),type(Per/A),cat(_General, Outdoor/Exploration),default(Per - 5, SK:Naturalist - 3, "SK:Survival (River/Stream)" - 4, "SK:Survival (Arctic)" - 3, "SK:Survival (Desert)" - 3, "SK:Survival (Island/Beach)" - 3, "SK:Survival (Jungle)" - 3, "SK:Survival (Mountain)" - 3, "SK:Survival (Plains)" - 3, "SK:Survival (Woodlands)" - 3),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(216)|,name(Survival),nameext(Woodlands),type(Per/A),cat(_General, Outdoor/Exploration),default(Per - 5, SK:Naturalist - 3, "SK:Survival (Arctic)" - 3, "SK:Survival (Desert)" - 3, "SK:Survival (Island/Beach)" - 3, "SK:Survival (Jungle)" - 3, "SK:Survival (Mountain)" - 3, "SK:Survival (Plains)" - 3, "SK:Survival (Swampland)" - 3),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(13),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(145)|,name(Swimming),type(HT/E),cat(_General, Athletic, Outdoor/Exploration),default(HT - 4),page(B224),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(8),level(8),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) [Spells] [Equipment] idkey(220)|,name(Arrow),cat(Muscle-Powered Ranged Weapons),lc(4),techlvl(0),baseweight(0.1),basecost(2),page(B275),mods(Equipment, Crushing/Imp Class Quality, Arrow),count(52),premodscost(2),cost(104),precountcost(2),precountweight(0.1),weight(5.2),ocount(52),load(Melee combat),needscheck(-1),taboofailed(0) idkey(227)|,name(Backpack, Small),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(1),basecost(60),baseweight(3),page(B288),mods(Equipment),count(1),premodscost(60),cost(60),precountcost(60),precountweight(3),weight(3),ocount(1),load(),needscheck(-1),taboofailed(0),description(TL:1 Notes: Holds 40 lbs. of gear.) idkey(231)|,name(Boots),cat(Armor - Low Tech Gloves & Footwear),techlvl(2),location(feet),dr(2*),basecost(80),baseweight(3),lc(),page(B284),mods(Equipment, Boots),count(1),premodscost(80),cost(80),precountcost(80),precountweight(3),weight(3),chardr(2*),ocount(1),aa(1),load(Melee combat),needscheck(-1),taboofailed(0),description(TL:2 LC:-- DR:2* Locations: feet Notes: [1] Concealable as or under clothing.),notes([1]) idkey(228)|,name(Cloth Sleeves),cat(Armor - Low Tech Limb Armor),techlvl(1),location(arms),dr(1*),basecost(20),baseweight(2),lc(),page(B283),mods(Equipment),count(1),premodscost(20),cost(20),precountcost(20),precountweight(2),weight(2),chardr(1*),ocount(1),aa(1),load(Melee combat),needscheck(-1),taboofailed(0),description(TL:1 LC:-- DR:1* Locations: arms Notes: [1] Concealable as or under clothing.),notes([1]) idkey(229)|,name(Dagger),cat(Muscle-Powered Ranged Weapons, Melee Weapons),techlvl(1),break(0),lc(4),basecost(20),baseweight(0.25),page(B272, B276),mods(Equipment, Melee Quality, Sword Class Quality),calcrange(yes),mode(thrust|thrown),damage(thr-1|thr-1),damtype(imp|imp),reach(C|),parry(-1|),minst(5|5),skillused(Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3|Thrown Weapon (Knife), DX-4),acc(|0),rangehalfdam(|ST*0.5),rangemax(|ST*1),rof(|1),shots(|T(1)),bulk(|-1),count(1),premodscost(20),cost(20),precountcost(20),precountweight(0.25),weight(.25),charminst(5|5),chardamage(1d-1|1d-1),dmg(thr|thr),chardamtype(imp|imp),charrangehalfdam(|7),charrangemax(|14),charreach(C|),characc(|0),charparry(-1|),charshots(|T(1)),charskillscore(10|10),charskillused("ST:DX"-4|"ST:DX"-4),charparryscore(8|No),charrof(|1),ocount(1),load(),needscheck(-1),taboofailed(0),description(TL:1 LC:4, [Mode: thrown Dam:thr-1 imp Acc:0 Range:ST*0.5/ST*1 RoF:1 Shots:T(1) ST:5 Bulk:-1], [Mode:thrust Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)]),notes([1]|) idkey(230)|,name(Fishhooks & Line),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(0),basecost(50),baseweight(0),page(B288),mods(Equipment),count(1),premodscost(50),cost(50),precountcost(50),precountweight(0),weight(0),ocount(1),load(),needscheck(-1),taboofailed(0),description(TL:0 Notes: Basic gear for Fishing skill, needs a pole.) idkey(222)|,name(Leather Armor),cat(Armor - Low Tech Body Armor),techlvl(1),location(torso, groin),dr(2),basecost(100),baseweight(10),lc(4),page(B283),mods(Equipment),count(1),premodscost(100),cost(100),precountcost(100),precountweight(10),weight(10),chardr(2),ocount(1),aa(1),load(Melee combat),needscheck(-1),taboofailed(0),description(TL:1 LC:4 DR:2 Locations: torso, groin) idkey(223)|,name(Leather Leggings),cat(Armor - Low Tech Limb Armor),techlvl(1),location(legs),dr(1*),basecost(40),baseweight(2),lc(),page(B283),mods(Equipment),count(1),premodscost(40),cost(40),precountcost(40),precountweight(2),weight(2),chardr(1*),ocount(1),aa(1),load(Melee combat),needscheck(-1),taboofailed(0),description(TL:1 LC:-- DR:1* Locations: legs Notes: [1] Concealable as or under clothing.),notes([1]) idkey(221)|,name(Light Cloak),cat(Shields),basecost(20),baseweight(2),dr(1/3),db(1),lc(),techlvl(1),skillused(Cloak, DX-5, Net-4, Shield-4),damage(spcl.),acc(1),rangehalfdam(2),rangemax(2),rof(1),shots(T(1)),bulk(-4),minst(5),mods(Equipment),count(1),premodscost(20),cost(20),precountcost(20),precountweight(2),weight(2),charminst(5),chardamage(spcl.),dmg(),charrangehalfdam(2),charrangemax(2),chardr(1/3),chardb(1),characc(1),charshots(T(1)),charskillscore(13),charskillused("SK:Cloak"),charparryscore(),charrof(1),ocount(1),load(Melee combat),needscheck(-1),taboofailed(0),description(TL:1 LC:-- DB:1 Dam:Spcl. Acc:1 Range:2 RoF:1 Shots:T(1) Bulk:-4 ST:5 DR:1 HP:3 Skill:Cloak Notes: [1]/[4] May entangle or ensnare the target; see Special Ranged Weapons (p. B411).),notes([1]/[4]) idkey(218)|,name(Longbow),cat(Muscle-Powered Ranged Weapons),basecost(200),baseweight(3),damage(thr+2),damtype(imp),lc(4),techlvl(0),acc(3),calcrange(yes),rangehalfdam(ST*15),rangemax(ST*20),rof(1),shots(1(2)),minst(11†),bulk(-8),skillused(Bow, DX-5),page(B275),mods(Equipment, Bow Quality),count(1),premodscost(200),cost(200),precountcost(200),precountweight(3),weight(3),charminst(11†),chardamage(1d+2),dmg(thr),chardamtype(imp),charrangehalfdam(210),charrangemax(280),characc(3),charshots(1(2)),charskillscore(24),charskillused("SK:Bow"),charparryscore(),charrof(1),ocount(1),load(Melee combat),needscheck(-1),taboofailed(0),description(TL:0 LC:4, Dam:thr+2 imp Acc:3 Range:ST*15/ST*20 RoF:1 Shots:1(2) ST:11† Bulk:-8 Skill:Bow Notes: [3] An arrow or bolt for a bow or crossbow is $2. A dart for a blowpipe, or a lead pellet for a prodd or sling, is $0.1. Sling stones are free.),notes([3]) idkey(219)|,name(Rapier),cat(Melee Weapons),techlvl(4),break(0),lc(4),basecost(500),baseweight(2.75),page(B273),mods(Equipment, Melee Quality, Sword Class Quality),damage(thr+1),damtype(imp),reach(1,2),parry(0F),minst(9),skillused(Sword!, Rapier, DX-5, Broadsword-4, Main-Gauche-3, Saber-3, Smallsword-3),count(1),premodscost(500),cost(500),precountcost(500),precountweight(2.75),weight(2.75),charminst(9),chardamage(1d+3),dmg(thr),chardamtype(imp),charreach(1,2),charparry(0F),charskillscore(21),charskillused("SK:Rapier"),charparryscore(14F),ocount(1),load(Melee combat),tl(),usernotes(),familiarities(),basedon(Rapier),needscheck(-1),taboofailed(0),description(TL:4 LC:4, Dam:thr+1 imp Reach:1,2 Parry:0F ST:9 Skill:Rapier) [Packages] [Mods] idkey(127),parentkey(126)|,name(Androgynous),cost(0),group(Attractive),page(B21),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(22),parentkey(21)|,name(No Fine Manipulators),cost(-0%),formula(-@if(ST:No Fine Manipulators >0 & owner::score > 10 then 40 else 0)),forceformula(yes),group(No Fine Manipulators Stat),page(B145),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(129),parentkey(128)|,name(Native Language),cost(-6),gives(=+1 to ST:Native Languages),formula(-@if(AD:Language Talent > 0 then 4 else 6)),forceformula(yes),group(Language),page(B23),level(1),premodsvalue(-6),value(-6),valuenum(-6) idkey(35),parentkey(34)|,name(Size),cost(-10%),group(Size),formula(-@if(ST:Size Modifier > 0 & ST:ST::Score > 10 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(173),parentkey(172)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(65),parentkey(64)|,name(20% of Starting Wealth),cost(+0),group(Initial),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(166),parentkey(165)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(238),parentkey(219)|,name(Weapon Master Damage Bonus),cost(+0),group(Bow Quality),gives(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "+1/die or +2/die from Weapon Master"),level(1),premodsvalue(+0),value(+0),valuenum(0),nameext() idkey(86),parentkey(84)|,name(No Fine Manipulators),cost(-40%),group(No Fine Manipulators Stat),formula(-@if(ST:No Fine Manipulators >0 & owner::score > 10 then 40 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(85),parentkey(84)|,name(Size),cost(-10%),group(Size ST),formula(-@if(ST:Size Modifier > 0 & ST:ST::Score > 10 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) [Description] [Notes] {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Times New Roman;}}\viewkind4\uc1\pard\f0\fs20 Honor: 1.3 -- Glory 1.4\par \par Performed tea ceremony with the Old Man.\par } [Groups] group(3D Spatial Sense),name(Aerobatics),itemtype(skills) group(3D Spatial Sense),name(Free Fall),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Hyperspace),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Space),itemtype(skills) group(Absolute Direction),name(Body Sense),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Air),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Land),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Sea),itemtype(skills) group(Animal Friend),name(Animal Handling),itemtype(skills) group(Animal Friend),name(Falconry),itemtype(skills) group(Animal Friend),name(Packing),itemtype(skills) group(Animal Friend),name(Riding),itemtype(skills) group(Animal Friend),name(Teamster),itemtype(skills) group(Animal Friend),name(Veterinary),itemtype(skills) group(Appeal),name(Appealing),itemtype(stats) group(Appeal),name(Unappealing),itemtype(stats) group(Artificer),name(Armoury),itemtype(skills) group(Artificer),name(Carpentry),itemtype(skills) group(Artificer),name(Electrician),itemtype(skills) group(Artificer),name(Electronics Repair),itemtype(skills) group(Artificer),name(Engineer),itemtype(skills) group(Artificer),name(Machinist),itemtype(skills) group(Artificer),name(Masonry),itemtype(skills) group(Artificer),name(Mechanic),itemtype(skills) group(Artificer),name(Smith),itemtype(skills) group(Business Acumen),name(Accounting),itemtype(skills) group(Business Acumen),name(Administration),itemtype(skills) group(Business Acumen),name(Economics),itemtype(skills) group(Business Acumen),name(Finance),itemtype(skills) group(Business Acumen),name(Gambling),itemtype(skills) group(Business Acumen),name(Market Analysis),itemtype(skills) group(Business Acumen),name(Merchant),itemtype(skills) group(Business Acumen),name(Propaganda),itemtype(skills) group(Charisma),name(Fortune-Telling),itemtype(skills) group(Charisma),name(Leadership),itemtype(skills) group(Charisma),name(Panhandling),itemtype(skills) group(Charisma),name(Public Speaking),itemtype(skills) group(Combat Reflexes),name(Block),itemtype(stats) group(Combat Reflexes),name(Dodge),itemtype(stats) group(Combat Reflexes),name(Fast-Draw),itemtype(skills) group(Combat Reflexes),name(Parry),itemtype(stats) group(Conducting),name(Musical Instrument),itemtype(skills) group(Conducting),name(Singing),itemtype(skills) group(Empathy),name(Detect Lies),itemtype(skills) group(Empathy),name(Fortune-Telling),itemtype(skills) group(Flexibility),name(Climbing),itemtype(skills) group(Flexibility),name(Erotic Art),itemtype(skills) group(Flexibility),name(Escape),itemtype(skills) group(Gifted Artist),name(Artist),itemtype(skills) group(Gifted Artist),name(Jeweler),itemtype(skills) group(Gifted Artist),name(Leatherworking),itemtype(skills) group(Gifted Artist),name(Photography),itemtype(skills) group(Gifted Artist),name(Sewing),itemtype(skills) group(Green Thumb),name(Biology),itemtype(skills) group(Green Thumb),name(Farming),itemtype(skills) group(Green Thumb),name(Gardening),itemtype(skills) group(Green Thumb),name(Herb Lore),itemtype(skills) group(Green Thumb),name(Naturalist),itemtype(skills) group(Healer),name(Diagnosis),itemtype(skills) group(Healer),name(Esoteric Medicine),itemtype(skills) group(Healer),name(First Aid),itemtype(skills) group(Healer),name(Pharmacy),itemtype(skills) group(Healer),name(Physician),itemtype(skills) group(Healer),name(Physiology),itemtype(skills) group(Healer),name(Psychology),itemtype(skills) group(Healer),name(Surgery),itemtype(skills) group(Healer),name(Veterinary),itemtype(skills) group(High Manual Dexterity),name(Artist),itemtype(skills) group(High Manual Dexterity),name(Jeweler),itemtype(skills) group(High Manual Dexterity),name(Knot-Tying),itemtype(skills) group(High Manual Dexterity),name(Leatherworking),itemtype(skills) group(High Manual Dexterity),name(Lockpicking),itemtype(skills) group(High Manual Dexterity),name(Pickpocket),itemtype(skills) group(High Manual Dexterity),name(Sewing),itemtype(skills) group(High Manual Dexterity),name(Sleight of Hand),itemtype(skills) group(High Manual Dexterity),name(Surgery),itemtype(skills) group(Hunchback),name(Disguise),itemtype(skills) group(Hunchback),name(Shadowing),itemtype(skills) group(Hyperspectral Vision),name(Forensics),itemtype(skills) group(Hyperspectral Vision),name(Observation),itemtype(skills) group(Hyperspectral Vision),name(Search),itemtype(skills) group(Influence Skills),name(Diplomacy),itemtype(skills) group(Influence Skills),name(Fast-Talk),itemtype(skills) group(Influence Skills),name(Intimidation),itemtype(skills) group(Influence Skills),name(Savoir-Faire),itemtype(skills) group(Influence Skills),name(Sex Appeal),itemtype(skills) group(Influence Skills),name(Streetwise),itemtype(skills) group(Killjoy),name(Carousing),itemtype(skills) group(Killjoy),name(Connoisseur),itemtype(skills) group(Killjoy),name(Erotic Art),itemtype(skills) group(Killjoy),name(Gambling),itemtype(skills) group(Low Empathy),name(Acting),itemtype(skills) group(Low Empathy),name(Carousing),itemtype(skills) group(Low Empathy),name(Criminology),itemtype(skills) group(Low Empathy),name(Detect Lies),itemtype(skills) group(Low Empathy),name(Diplomacy),itemtype(skills) group(Low Empathy),name(Enthrallment),itemtype(skills) group(Low Empathy),name(Fast-Talk),itemtype(skills) group(Low Empathy),name(Interrogation),itemtype(skills) group(Low Empathy),name(Leadership),itemtype(skills) group(Low Empathy),name(Merchant),itemtype(skills) group(Low Empathy),name(Politics),itemtype(skills) group(Low Empathy),name(Psychology),itemtype(skills) group(Low Empathy),name(Savoir-Faire),itemtype(skills) group(Low Empathy),name(Sex Appeal),itemtype(skills) group(Low Empathy),name(Sociology),itemtype(skills) group(Low Empathy),name(Streetwise),itemtype(skills) group(Mathematical Ability),name(Accounting),itemtype(skills) group(Mathematical Ability),name(Astronomy),itemtype(skills) group(Mathematical Ability),name(Cryptography),itemtype(skills) group(Mathematical Ability),name(Engineer),itemtype(skills) group(Mathematical Ability),name(Finance),itemtype(skills) group(Mathematical Ability),name(Market Analysis),itemtype(skills) group(Mathematical Ability),name(Mathematics),itemtype(skills) group(Mathematical Ability),name(Physics),itemtype(skills) group(Musical Ability),name(Group Performance),nameext(Conducting),itemtype(skills) group(Musical Ability),name(Musical Composition),itemtype(skills) group(Musical Ability),name(Musical Influence),itemtype(skills) group(Musical Ability),name(Musical Instrument),itemtype(skills) group(Musical Ability),name(Singing),itemtype(skills) group(Oblivious),name(Diplomacy),itemtype(skills) group(Oblivious),name(Fast-Talk),itemtype(skills) group(Oblivious),name(Intimidation),itemtype(skills) group(Oblivious),name(Savoir-Faire),itemtype(skills) group(Oblivious),name(Sex Appeal),itemtype(skills) group(Oblivious),name(Streetwise),itemtype(skills) group(Outdoorsman),name(Camouflage),itemtype(skills) group(Outdoorsman),name(Fishing),itemtype(skills) group(Outdoorsman),name(Mimicry),itemtype(skills) group(Outdoorsman),name(Naturalist),itemtype(skills) group(Outdoorsman),name(Navigation),itemtype(skills) group(Outdoorsman),name(Survival),itemtype(skills) group(Outdoorsman),name(Tracking),itemtype(skills) group(Perfect Balance),name(Acrobatics),itemtype(skills) group(Perfect Balance),name(Aerobatics),itemtype(skills) group(Perfect Balance),name(Aquabatics),itemtype(skills) group(Perfect Balance),name(Climbing),itemtype(skills) group(Perfect Balance),name(Piloting),itemtype(skills) group(Seek Spells),name(Seek Earth),itemtype(spells) group(Seek Spells),name(Seek Water),itemtype(spells) group(Shyness),name(Acting),itemtype(skills) group(Shyness),name(Carousing),itemtype(skills) group(Shyness),name(Diplomacy),itemtype(skills) group(Shyness),name(Fast-Talk),itemtype(skills) group(Shyness),name(Intimidation),itemtype(skills) group(Shyness),name(Leadership),itemtype(skills) group(Shyness),name(Merchant),itemtype(skills) group(Shyness),name(Panhandling),itemtype(skills) group(Shyness),name(Performance),itemtype(skills) group(Shyness),name(Politics),itemtype(skills) group(Shyness),name(Public Speaking),itemtype(skills) group(Shyness),name(Savoir-Faire),itemtype(skills) group(Shyness),name(Sex Appeal),itemtype(skills) group(Shyness),name(Streetwise),itemtype(skills) group(Shyness),name(Teaching),itemtype(skills) group(Smooth Operator),name(Acting),itemtype(skills) group(Smooth Operator),name(Carousing),itemtype(skills) group(Smooth Operator),name(Detect Lies),itemtype(skills) group(Smooth Operator),name(Diplomacy),itemtype(skills) group(Smooth Operator),name(Fast-Talk),itemtype(skills) group(Smooth Operator),name(Intimidation),itemtype(skills) group(Smooth Operator),name(Leadership),itemtype(skills) group(Smooth Operator),name(Panhandling),itemtype(skills) group(Smooth Operator),name(Politics),itemtype(skills) group(Smooth Operator),name(Public Speaking),itemtype(skills) group(Smooth Operator),name(Savoir-Faire),itemtype(skills) group(Smooth Operator),name(Sex Appeal),itemtype(skills) group(Smooth Operator),name(Streetwise),itemtype(skills) group(Stuttering),name(Diplomacy),itemtype(skills) group(Stuttering),name(Fast-Talk),itemtype(skills) group(Stuttering),name(Performance),itemtype(skills) group(Stuttering),name(Public Speaking),itemtype(skills) group(Stuttering),name(Sex Appeal),itemtype(skills) group(Stuttering),name(Singing),itemtype(skills) group(Voice),name(Diplomacy),itemtype(skills) group(Voice),name(Fast-Talk),itemtype(skills) group(Voice),name(Mimicry),itemtype(skills) group(Voice),name(Performance),itemtype(skills) group(Voice),name(Politics),itemtype(skills) group(Voice),name(Public Speaking),itemtype(skills) group(Voice),name(Sex Appeal),itemtype(skills) group(Voice),name(Singing),itemtype(skills) [Cats] name(%NewSpellList%),itemtype(spells) name(_General),itemtype(skills) name(_New Equipment),itemtype(equipment) name(_New Skills),itemtype(skills) name(Air),code(Ai),itemtype(spells) name(Animal),itemtype(skills) name(Animals),itemtype(equipment) name(Animals - Equestrian Gear),itemtype(equipment) name(Animals - Horse Armor (Barding)),itemtype(equipment) name(Armor - High- & Ultra- Tech Body Armor),itemtype(equipment) name(Armor - High- & Ultra- Tech Environment Suits),itemtype(equipment) name(Armor - High- & Ultra- Tech Gloves & Footwear),itemtype(equipment) name(Armor - High- & Ultra- Tech Headgear),itemtype(equipment) name(Armor - Low Tech Armor Suits),itemtype(equipment) name(Armor - Low Tech Body Armor),itemtype(equipment) name(Armor - Low Tech Gloves & Footwear),itemtype(equipment) name(Armor - Low Tech Headgear),itemtype(equipment) name(Armor - Low Tech Limb Armor),itemtype(equipment) name(Arts/Entertainment),itemtype(skills) name(Athletic),itemtype(skills) name(Athletic - Combat Art/Sport),itemtype(skills) name(Attributes),itemtype(ads) name(Attributes),itemtype(disads) name(Body Control),code(BC),itemtype(spells) name(Build),itemtype(disads) name(Business),itemtype(skills) name(Character Templates),itemtype(packages) name(Character Templates - Basic Set),itemtype(packages) name(Clothing),itemtype(equipment) name(Combat Techniques),itemtype(skills) name(Combat/Weapons - Melee Combat),itemtype(skills) name(Combat/Weapons - Ranged Combat),itemtype(skills) name(Communication & Empathy),code(CE),itemtype(spells) name(Craft),itemtype(skills) name(Criminal/Street),itemtype(skills) name(Cultural Familiarity),itemtype(ads) name(Design/Invention),itemtype(skills) name(Earth),itemtype(spells) name(Enchantment),code(En),itemtype(spells) name(Esoteric),itemtype(skills) name(Everyman),itemtype(skills) name(Exotic),itemtype(ads) name(Exotic),itemtype(disads) name(Exotic Mental),itemtype(ads) name(Exotic Mental),itemtype(disads) name(Exotic Physical),itemtype(ads) name(Exotic Physical),itemtype(disads) name(Extra Arms/Legs),itemtype(ads) name(Extra Arms/Legs),itemtype(disads) name(Fire),code(Fi),itemtype(spells) name(Firearms - Pistols & SMGs),itemtype(equipment) name(Firearms - Rifles & Shotguns),itemtype(equipment) name(Firearms - Ultra-Tech Firearms),itemtype(equipment) name(Gate),code(Ga),itemtype(spells) name(General),itemtype(ads) name(General),itemtype(disads) name(General),itemtype(quirks) name(Hand Grenades & Incendiaries),itemtype(equipment) name(Healing),code(He),itemtype(spells) name(Heavy Weapons),itemtype(equipment) name(Influence),itemtype(ads) name(Influence),itemtype(disads) name(Innate Attack),itemtype(ads) name(Knowledge),itemtype(skills) name(Knowledge),code(Kn),itemtype(spells) name(Language),itemtype(ads) name(Language Spoken),itemtype(ads) name(Language Written),itemtype(ads) name(Light & Darkness),code(LD),itemtype(spells) name(Medical),itemtype(skills) name(Melee Weapons),itemtype(equipment) name(Mental),itemtype(ads) name(Mental),itemtype(disads) name(Mental),itemtype(quirks) name(Meta-Spells),code(MS),itemtype(spells) name(Meta-Traits),itemtype(packages) name(Meta-Traits - Elemental),itemtype(packages) name(Meta-Traits - Machine),itemtype(packages) name(Meta-Traits - Mentality),itemtype(packages) name(Meta-Traits - Morphology),itemtype(packages) name(Meta-Traits - Spirit),itemtype(packages) name(Military),itemtype(skills) name(Mind Control),code(MC),itemtype(spells) name(Miscellaneous Equipment - Camping & Survival Gear),itemtype(equipment) name(Miscellaneous Equipment - Communications & Information Gear),itemtype(equipment) name(Miscellaneous Equipment - Law-Enforcement Thief & Spy Gear),itemtype(equipment) name(Miscellaneous Equipment - Medical Gear),itemtype(equipment) name(Miscellaneous Equipment - Optics & Sensors),itemtype(equipment) name(Miscellaneous Equipment - Tools),itemtype(equipment) name(Miscellaneous Equipment - Weapon & Combat Accessories),itemtype(equipment) name(Movement),itemtype(spells) name(Mundane),itemtype(ads) name(Mundane),itemtype(disads) name(Mundane Mental),itemtype(ads) name(Mundane Mental),itemtype(disads) name(Mundane Physical),itemtype(ads) name(Mundane Physical),itemtype(disads) name(Mundane Social),itemtype(ads) name(Mundane Social),itemtype(disads) name(Muscle-Powered Ranged Weapons),itemtype(equipment) name(Natural Attacks),itemtype(ads) name(Natural Attacks),itemtype(equipment) name(Natural Sciences),itemtype(skills) name(Necromancy),code(Ne),itemtype(spells) name(Noncombat Techniques),itemtype(skills) name(Occult/Magical),itemtype(skills) name(Other Physical Features),itemtype(ads) name(Other Physical Features),itemtype(disads) name(Outdoor/Exploration),itemtype(skills) name(Paranormal),itemtype(ads) name(Paranormal),itemtype(disads) name(Paranormal Mental),itemtype(ads) name(Paranormal Mental),itemtype(disads) name(Paranormal Physical),itemtype(ads) name(Paranormal Physical),itemtype(disads) name(Perks),itemtype(perks) name(Physical),itemtype(ads) name(Physical),itemtype(disads) name(Physical),itemtype(quirks) name(Physical Appearance),itemtype(ads) name(Physical Appearance),itemtype(disads) name(Plant),itemtype(skills) name(Police),itemtype(skills) name(Protection & Warning),itemtype(spells) name(Racial Templates),itemtype(packages) name(Racial Templates - Basic Set),itemtype(packages) name(Repair/Maintenance),itemtype(skills) name(Scholarly),itemtype(skills) name(Shields),itemtype(equipment) name(Size Modifier),itemtype(disads) name(Social),itemtype(ads) name(Social),itemtype(disads) name(Social),itemtype(skills) name(Social Background),itemtype(ads) name(Social Sciences/Humanities),itemtype(skills) name(Spy),itemtype(skills) name(Talents),itemtype(ads) name(Talents - Powers),itemtype(ads) name(Technical),itemtype(skills) name(Vehicle),itemtype(skills) name(Vehicles - Aircraft),itemtype(equipment) name(Vehicles - Ground),itemtype(equipment) name(Vehicles - Spacecraft),itemtype(equipment) name(Vehicles - Watercraft),itemtype(equipment) name(Water),itemtype(spells) name(Wealth),itemtype(ads) name(Wealth),itemtype(disads) name(Weather),itemtype(spells) name(Wildcard!),itemtype(skills) [Campaign] name(),basepoints(150),disadlimit(-40),quirklimit(-5),basetl(3),loggedpoints(253),otherpoints(0),totalpoints(253) [LogEntry] date(9/25/2008),campaigndate(),charpoints(3),caption(Initial Character Creation) {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 Character created using GURPS Character Assistant 4\par } [LogEntry] date(9/26/2008),campaigndate(),charpoints(100),caption(Background story) {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(10/2/2008),campaigndate(),charpoints(9),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(10/9/2008),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(10/16/2008),campaigndate(),charpoints(5),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(10/30/2008),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(11/6/2008),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(12/4/2008),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(12/11/2008),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(12/18/2008),campaigndate(),charpoints(5),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(1/22/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(2/5/2009),campaigndate(),charpoints(5),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(2/26/2009),campaigndate(),charpoints(6),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(3/5/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(3/12/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(3/19/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(3/26/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(4/2/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(4/9/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(4/23/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(5/14/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(6/11/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(8/27/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(9/3/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(9/10/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(9/17/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(10/1/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(10/8/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(10/15/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(10/22/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(10/29/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(11/5/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(11/12/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(12/3/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(12/10/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(12/17/2009),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [LogEntry] date(2/4/2010),campaigndate(),charpoints(4),caption() {\rtf1\ansi\deff0{\fonttbl{\f0\fswiss MS Sans Serif;}}\viewkind4\uc1\pard\lang1033\f0\fs17 \par } [Bonuses] ownerid(5),targetprefix(ST),targetname(arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Arm Reach) ownerid(23),targetprefix(ST),targetname(air move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move) ownerid(24),targetprefix(ST),targetname(ground move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move) ownerid(25),targetprefix(ST),targetname(space move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move) ownerid(26),targetprefix(ST),targetname(water move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move) ownerid(40),targetprefix(ST),targetname(leg reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach) ownerid(126),targetprefix(ST),targetname(unappealing),targetext(),targettag(),targettype(1),bonus(@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 2, 2, 2, 2, 2) )),affects(level),upto(),value(3),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 2, 2, 2, 2, 2) ) to ST:Unappealing) ownerid(126),targetprefix(ST),targetname(appealing),targetext(),targettag(),targettype(1),bonus(@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) )),affects(level),upto(),value(3),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to ST:Appealing) ownerid(126),targetprefix(SK),targetname(sex appeal),targetext(),targettag(),targettype(6),bonus(@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) )),affects(level),upto(),value(3),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to SK:Sex Appeal) ownerid(129),targetprefix(ST),targetname(native languages),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+1 to ST:Native Languages) ownerid(131),targetprefix(ST),targetname(status),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(4),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Status) ownerid(131),targetprefix(ST),targetname(status max),targetext(),targettag(),targettype(1),bonus(-me::baselevel),affects(level),upto(),value(-4),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=-me::baselevel to ST:Status Max) ownerid(137),targetprefix(ST),targetname(vision),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To ST:Vision) ownerid(137),targetprefix(SK),targetname(observation),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To SK:Observation) ownerid(138),targetprefix(ST),targetname(hearing),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To ST:Hearing) ownerid(139),targetprefix(GR),targetname(combat reflexes),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Combat Reflexes) ownerid(139),targetprefix(),targetname(fright check),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+2 To Fright Check) ownerid(150),targetprefix(GR),targetname(perfect balance),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Perfect Balance) ownerid(150),targetprefix(SK),targetname(immovable stance),targetext(),targettag(),targettype(6),bonus(+4),affects(level),upto(),value(4),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+4 to SK:Immovable Stance) ownerid(160),targetprefix(SK),targetname(disguise),targetext(),targettag(),targettype(6),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-2 To SK:Disguise) ownerid(182),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Reaction) ownerid(182),targetprefix(GR),targetname(charisma),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Charisma) ownerid(238),targetprefix(),targetname(owner),targetext(),targettag(damage),targettype(-1),bonus(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),affects(otherstring),upto(),value(1),stringvaluetext(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),stringvalue(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE 0) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*0) ELSE 0 ))),bonustype(3),notes(),listas(+1/die or +2/die from Weapon Master),fullbonustext(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "+1/die or +2/die from Weapon Master") [Conditionals] ownerid(137),targetprefix(SK),targetname(tracking),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(vision is a factor),listas(),fullbonustext(+1 To SK:Tracking when "vision is a factor") ownerid(146),targetprefix(GR),targetname(high manual dexterity),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(4),stringvaluetext(),stringvalue(),bonustype(1),notes(performing DX-based tasks),listas(),fullbonustext(+1 to GR:High Manual Dexterity when "performing DX-based tasks") ownerid(146),targetprefix(SK),targetname(machinist),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(4),stringvaluetext(),stringvalue(),bonustype(1),notes(performing fine DX-based tasks),listas(),fullbonustext(+1 to SK:Machinist when "performing fine DX-based tasks") ownerid(146),targetprefix(SK),targetname(mechanic),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(4),stringvaluetext(),stringvalue(),bonustype(1),notes(performing fine DX-based tasks),listas(),fullbonustext(+1 to SK:Mechanic when "performing fine DX-based tasks") ownerid(160),targetprefix(ST),targetname(st),targetext(),targettag(),targettype(1),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(you resist knockback),listas(),fullbonustext(-2 to ST:ST when "you resist knockback") ownerid(160),targetprefix(SK),targetname(shadowing),targetext(),targettag(),targettype(6),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(you are trying to follow someone in a crowd),listas(),fullbonustext(-2 to SK:Shadowing when "you are trying to follow someone in a crowd") ownerid(165),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(people witness behavior),listas(),fullbonustext(-2 to ST:Reaction when "people witness behavior") ownerid(165),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(witnessed by people who value bravery over self-preservation),listas(),fullbonustext(+2 to ST:Reaction when "witnessed by people who value bravery over self-preservation") ownerid(174),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to ST:Reaction) ownerid(182),targetprefix(GR),targetname(influence skills),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(making Influence rolls),listas(),fullbonustext(+1 to GR:Influence Skills when "making Influence rolls") [BasicDamageList] st(1),thbase(1),thadd(-6),swbase(1),swadd(-5) st(2),thbase(1),thadd(-6),swbase(1),swadd(-5) st(3),thbase(1),thadd(-5),swbase(1),swadd(-4) st(4),thbase(1),thadd(-5),swbase(1),swadd(-4) st(5),thbase(1),thadd(-4),swbase(1),swadd(-3) st(6),thbase(1),thadd(-4),swbase(1),swadd(-3) st(7),thbase(1),thadd(-3),swbase(1),swadd(-2) st(8),thbase(1),thadd(-3),swbase(1),swadd(-2) st(9),thbase(1),thadd(-2),swbase(1),swadd(-1) st(10),thbase(1),thadd(-2),swbase(1),swadd() st(11),thbase(1),thadd(-1),swbase(1),swadd(+1) st(12),thbase(1),thadd(-1),swbase(1),swadd(+2) st(13),thbase(1),thadd(),swbase(2),swadd(-1) st(14),thbase(1),thadd(),swbase(2),swadd() st(15),thbase(1),thadd(+1),swbase(2),swadd(+1) st(16),thbase(1),thadd(+1),swbase(2),swadd(+2) st(17),thbase(1),thadd(+2),swbase(3),swadd(-1) st(18),thbase(1),thadd(+2),swbase(3),swadd() st(19),thbase(2),thadd(-1),swbase(3),swadd(+1) st(20),thbase(2),thadd(-1),swbase(3),swadd(+2) st(21),thbase(2),thadd(),swbase(4),swadd(-1) st(22),thbase(2),thadd(),swbase(4),swadd() st(23),thbase(2),thadd(+1),swbase(4),swadd(+1) st(24),thbase(2),thadd(+1),swbase(4),swadd(+2) st(25),thbase(2),thadd(+2),swbase(5),swadd(-1) st(26),thbase(2),thadd(+2),swbase(5),swadd() st(27),thbase(3),thadd(-1),swbase(5),swadd(+1) st(28),thbase(3),thadd(-1),swbase(5),swadd(+1) st(29),thbase(3),thadd(),swbase(5),swadd(+2) st(30),thbase(3),thadd(),swbase(5),swadd(+2) st(31),thbase(3),thadd(+1),swbase(6),swadd(-1) st(32),thbase(3),thadd(+1),swbase(6),swadd(-1) st(33),thbase(3),thadd(+2),swbase(6),swadd() st(34),thbase(3),thadd(+2),swbase(6),swadd() st(35),thbase(4),thadd(-1),swbase(6),swadd(+1) st(36),thbase(4),thadd(-1),swbase(6),swadd(+1) st(37),thbase(4),thadd(),swbase(6),swadd(+2) st(38),thbase(4),thadd(),swbase(6),swadd(+2) st(39),thbase(4),thadd(+1),swbase(7),swadd(-1) st(40),thbase(4),thadd(+1),swbase(7),swadd(-1) st(45),thbase(5),thadd(),swbase(7),swadd(+1) st(50),thbase(5),thadd(+2),swbase(8),swadd(-1) st(55),thbase(6),thadd(),swbase(8),swadd(+1) st(60),thbase(7),thadd(-1),swbase(9),swadd() st(65),thbase(7),thadd(+1),swbase(9),swadd(+2) st(70),thbase(8),thadd(),swbase(10),swadd() st(75),thbase(8),thadd(+2),swbase(10),swadd(+2) st(80),thbase(9),thadd(),swbase(11),swadd() st(85),thbase(9),thadd(+2),swbase(11),swadd(+2) st(90),thbase(10),thadd(),swbase(12),swadd() st(95),thbase(10),thadd(+2),swbase(12),swadd(+2) st(100),thbase(11),thadd(),swbase(13),swadd() st(0),thbase((@int(ST:Striking ST/10)+1)),thadd(),swbase((@int(ST:Striking ST/10)+3)),swadd() [DamageBreaks] break(7),adddice(2),subtract(7) break(4),adddice(1),subtract(4) [SkillTypes] name(N/A),costs(0/1),baseadj(0),adds(1),defaultstat(0),zeropointsokay(0),subzero(0),relname() name(N|A),costs(0/1),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(DX/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(IQ/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(HT/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(Will/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Per/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Tech/A),costs(1/2/3),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Tech/H),costs(2/3/4),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) [ChangeLog] op(replace),target(76),source(142),tag(hide),oldvalue(),newvalue(yes) op(replace),target(76),source(142),tag(reach),oldvalue(C),newvalue() op(replace),target(38),source(142),tag(hide),oldvalue(),newvalue(yes) op(replace),target(38),source(142),tag(reach),oldvalue(C,1),newvalue() op(replace),target(13),source(142),tag(hide),oldvalue(),newvalue(yes) op(replace),target(13),source(142),tag(reach),oldvalue(C),newvalue()