Marc Miller's Traveller Character Sheet

Sir Misha Ravanos

(Gavin Romig-Koch)

UPP

Str

Dex

End

Int

Edu

Soc

Base

6

C

A

9

2

B

Current






(+1 on Rhylanor and Adabicci)


Weight

Height

Race (Variety)

Birthdate

Apparent Age (Actual Age)

Sex

Current Career

Rank / Title



human
(Lowborne)

???-????

42 (when?)

M



Homeworld

System

Subsector

Sector

UWP

Lickta

Minim

Foreven

C795373-7


Starport

Size

Atmos

Hydro

Population

Law Level

Tech Level

C

Medium

Dense

Wet

Low

Low

Pre-Stellar

Difficulty Codes

Rating

Dice Code

Rating

Dice Code

Rating

Dice Code

Easy

Auto / 2D

Difficult

4D

Staggering

6D

Average

3D

Formidable

5D

Impossible

7D

Spectacular Failure:

three 6's

Spectacular Success:

Target No. = Skill level + Dice Code

Target Number formula

AT roll: Formidable, target = (3 * AT) + base

Regular:

Attr + 3 x Lvl

Base for New Skill:

10

JoT:

Attr + Lvl

Base for Existing Skill:

13 - current level

Skill Cap

Root Skills

Streetwise

Leadership

Zack Fighting

(three)

Secondary Skills

Carousing

Perception

Long Blade

(three)

Total Skills

18

(max 40)

Skill Cap Number

59

(max 60)

Space and Related Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Computer


int
edu

9
2



Vaccsuit

3

dex

21


Engineering

2

int
edu

13
8








Other Vehicle Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Equestrian


dex
soc

12
11



Ground Craft


dex
edu

12
2


Gravcraft

0

dex

12



Watercraft


dex
end

12
10


Social Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Administration

5

edu
soc

17
26



Fast Talk


int
edu

9
2


Bribery


int
soc

9
11



Gambling


int
soc

9
11


Carousing

7

soc

32

2


Intimidation

4

str
end

18
22

1

Diplomacy

3

soc

20



Streetwise

8

end
int

34
33

1

Academic Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Acting


int
soc

9
11



Music


dex
int

12
9


Art


int
soc

9
11



Philosophy


int
edu

9
2


Craftsman


dex
edu

12
2



Psychology


int
edu

9
2


Dance


dex
soc

12
11



Research


edu

2


Instruction


int
edu

9
2



Writing


int
edu

9
2


Miscellaneous Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Athletics


str
dex
end

6
12
10



Intrusion

3

dex
int

21
18


Broker


int
edu

9
2



Investigation


int

9


Disguise


int

9



Navigation


int
edu

9
2


First Aid


int
edu

9
2



Perception

10

int
edu

39
32


Forgery


dex
int

12
9



Trader


int
soc

9
11


Interrogation


end
int

10
9









Skill

Lvl

:

str

dex

end

int

edu

soc

:

AT

Jack of Trades

0


6

12

10

9

2

11


1

Military Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Camouflage


int

12



Stealth

3

dex

21


Leadership

12

end
soc

46
47



Survival

1

end

13


Recon


end
int

10
9



Tactics

2

int
edu

15
8


Weapon and Fighting Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Bow Combat

0

dex

12



Rifle


dex

12


Brawling

0

str
dex

6
12



Short Blade

0

dex

12


Environment Combat

4

dex
int

24
21

1


Shotgun

0

dex

12


Heavy Weapons


str
dex

6
12



SMG


dex

12


Long Blade

7

str
dex

27
33



Throwing


str
dex

6
12


Melee Combat


str
dex

6
12



Zack Fighting

6

str
dex
end

24
30
28


Pistol


dex

12








Psionics

Psi Strength

Psionics Test

Training

Date

Location

Start

End

Location(s)








Discipline

Lvl

TN

AT

:

Discipline

Lvl

TN

AT










Weapons and Armor

Weapon / Armor

TL

Mass

Range

Shots

Damage

Saber






Possessions

Cash on person

Cash balance

Monthly Upkeep

Monthly Income

TAS member since


100,000



????  (yes)


no.

Position

Base salary

Skill

Multiplier

adjust

Actual salary

skill

no.

1

Captain


6


1



2





1/2



3





1/3



4





1/4



Total:




Other Possessions

Jherig





History

Years

Age

Dates

Activity

Notes














































Background Links




























T4-Style Career

Common and Background Skills

Common



Background

Bow Combat

Survival

Streetwise

Short Blade

Academic Record

Education

Where

Admission

Years

Graduate

Skills

(none)






Term One

Age

Years

Skills

Notes

14 - 17


Stealth,
Intrusion-2,
Intimidation

Began his career at age 14 working for the local mob. Streetwise kid, to local punk, doing little jobs a local enforcer (plus a little for himself).  Easily avoided injury.

Term Two

Age

Years

Skills

Notes

18 - 21


Intimidation,
Intrusion,
Shotgun,
Leadership

Became the local enforcer. Badly wounded, but not injured out.

Term Three

Age

Years

Skills

Notes

22 - 25


Long Blade,
Stealth,
Streetwise,
Leadership

Learned some new methods, began his rise in the ranks.

Term Four

Age

Years

Skills

Notes

26 - 29


Streetwise,
Intimidation,
Long Blade,
Leadership

Continued his rise.

Term Five

Age

Years

Skills

Notes

30 - 33


Streetwise.
Admin,
Leadership-2

Became leader of the local mob.

Term Six

Age

Years

Skills

Notes

34 - 37


Stealth,
Intrusion,
Perception,
Streetwise

"Retire" from mob, began doing odd jobs for nobility.

Term Seven

Age

Years

Skills

Notes

38 - 41


Stealth,
Perception,
Long Blade,
Streetwise

Made contacts with off world nobility.  Flew in my first spaceship.  Did some small but effective jobs.  He's now caught the eye of a few of the local sector's leaders, perhaps even the Duke.

Mustering Out

Reason for Leaving

working for Marquis Marcus Crestworthy

Benefits

Jherig

100,000 Cr

3 * Blade = Saber + Long Blade-2

TAS

SOC+1



Background Notes

The Jehrig

The Jherig is a small flying reptile (like a small dragon) about the size of a parrot.  It has the intelligence of a dog, but a reptillian personalty.  It knows various commands, but only does them when it wants to (so what would be a "command" to a dog, is a "suggestion/request" to a Jherig).

It has claws and teeth (as well as wings), and can fight reasonably well, but does so only when it feels theatened.  It will not attack on command, but it has occationally fought by my side, or at least warned me when it saw a danger I didn't (by digging it's claws harder into my shoulder).

Jherigs (like many of the animals on my home world) are psionic, but not powerfully so.  It can read thoughts/emotions from the minds around it, and if it understands them, can act on them.  It can often sense an attacker (and sometimes will warn me).  It can also read  "suggestions/requests" directly from my mind.  It knows the  "suggestions/requests" for "watch my back", "scout out ahead",  "give me some privacy", "get me that (little thing I'm looking at)", "lookout/hide/fly".  Of course, I'm not psyonic, so I have no idea what things it says back, except from the look in his eyes.

The Homeworld

{Editorial: I don't have a good name for this world, nor for the two "races" that populate.  I'll work on this}

[MJW: It's almost certainly Lickta (1307 Foreven; 0507 Minim)]

My homeworld is wet, lightly populated, and relatively early and exotic in it's evolution.  The politics are balkanized into contenents, and though there have been wars in the past, the population is so thin that contact between contenents is rare.

My homeworld is off the "space-lanes", is not strategically placed, and is generally unknown, so traders, generals, fortune seekers, and vacationers tend to ignore us.

Their are two "races" of humans on my world: the Highborne and the Lowborne.  There has been almost no interbreeding between these peoples since they met almost 4000 years ago.

The stereotypical Highborne is tall, thin, with pointed features, and black hair, highly educated, and frail.  The stereotypical Lowborne is the opposite, though, as in most cases, the stereotype isn't reality, and the two peoples have much more in common than they are willing to admit.  I am of the Lowborne.  The Highborne came to our world, and conquered it 4000 years ago.  The two peoples now live amongst each other in peace.

The Lowborne came to this world way too long ago to remember, and most Lowborne believe we've always been here.  By the time the Highborne arrived we had lost most of our technology, no one knows why, but some among the Highborne are begining to suspect.

Our world is a mix of high tech, and low tech.  High rises, and huge spires, and little cottages, and country churches.  The Lowborne do the low tech jobs: mostly farming, hunting, and low tech crafts and shopkeepers.  We live on farms, or in the wilds, or in small villages, or in the shops surrounding the highrises of the Highborne.

The Highborne handle the high tech stuff, though in fact they tend to avoid the appearance of "technology".  They read real books, walk (or sometimes ride horses), ....

The big secret is that my homeworld is highly psionic.  Many of the animals have psionic powers, and even some of the plants. All Highborne are slighly psionic, and tend to use psionics to communicate with their machines, their pets, and each other over long distances.  Actual "psionic powers" are still rare among the Highborne, but they do exist, and don't have to be hidden on our world.

Among the Lowborne the "psionic powers" are more concentrated.  A few "witch doctors" have amazing powers, but no one thinks of  these as psionic.  Instead these "witch doctors" believe they invoke the spirits around them, and their powers tend to manifest themselves in ways that bear out this belief.  Most Lowborne don't seem to have psionic powers, but whether that is actual lack of ability, or just a fear of being called a "witch", or worst being called a "Highborne", is unknown.  It is illegal for a Lowborne to use "psionic powers" like the Highborne, but no self respecting Lowborne would do so anyway - which explains the whole "witch doctor" thing.  Those among the Highborne who think about these things think that something in the atmosphere, or food, or water, acts as a mild psionic drug.  After thousands of years it's become part of our genes.

[One theory is that the Psionic Institute is a very secret,  very powerful, group, either on, or perhaps within the governments on my Homeworld.  MJW has a theory of his own.]

The system is called Lickta, and it's further out of the way than you can imagine. It's in the Minim subsector of Foreven, and is member of the three-world Arabellan Constituencies. The Highborne retain control of the technology they brought from Arabell.

The only real oddity is it's tidally locked to the star, so (almost) everyone will be living in the comfortable twilight area, although closer to the bright side than the dark. The primary star is a white dwarf, and there's a secondary which is a dull red dwarf. One very large moon orbits Lickta every two days, providing the equivalent of a night when it eclipses the primary star. A large gas giant, with four moderate-sized moons, occupies the next orbit out, while the secondary (with two close gas giants of its own) orbits next furthest. The skies on Lickta will be spectacular. The whole system would fit within the orbit of Venus.

As for how he ended up here, he would have probably made his way through the outer edges of the Zhodani Consulate, ending up eventually in Querion and Vilis subsectors of Spinward Marches, where there are all sorts of interesting jobs to be done. The Zho's themselves were probably his first offworld employer, and no doubt provided passage to the Querion - Vilis area to do some job where they didn't want to get their hands dirty. From then on though, the opportunites for employment abounded, and it was almost immediately that his employers tended to come from the Imperium side of the neutral zone rather than the more ethical Zho's. From there, as they say, the rest is history...

More Background Notes

For myself, I've not created a character yet (perhaps this weekend), but I've got an idea of where I want to go with him. He was born poor, and of the wrong ethnic origin for the area. He was raised by his hardworking single mother, with occasional help from his uncle, a witch in an ancient, nearly dead, animistic religion. From them he gained a strong sense of right and wrong, but never hesitated to break the law, or hurt someone when it was necessary. He started as a thug working for the protection buisness (in an area where these things are not a total fraud), and worked his way up to area boss. At that point he had some free time, and began to do random sensitive jobs for nobility, and eventually found himself smack in the middle of the very high class, very dangerous world of inter-system politics. He has never been "one of them", but his honor, willingness, and ability have made him contacts, friends, and enemies at every level of society.

Lately, Misha Ravanos has been wondering out loud to the Jehrig that befriended him long ago, "what next".... The little reptile probably knows, but it isn't telling.