Marc Miller's Traveller Character Sheet

Marquis Marcus Crestworthy

(Mike Greene)

UPP
Str
Dex
End
Int
Edu
Soc
Base
5
9
5
6
E
D
Current







Weight
Height
Race (Variety)
Birthdate
Apparent Age (Actual Age)
Sex
Current Career
Rank / Title


human
224-1074 51
M
Noble
Marquis

Homeworld

System
Subsector
Sector
UWP
Pallique
Mora
Spinward Marches
A511965-E

Starport
Size
Atmos
Hydro
Population
Law Level
Tech Level
A
Medium
Vacuum
Dry
High
Moderate
High Stellar

Difficulty Codes

Rating
Dice Code
Rating
Dice Code
Rating
Dice Code
Easy
Auto / 2D
Difficult
4D
Staggering
6D
Average
3D
Formidable
5D
Impossible
7D
Spectacular Failure:
three 6's
Spectacular Success:
Target No. = Skill level + Dice Code
Target Number formula AT roll: Formidable, target = (3 * AT) + base
Regular:
Attr + 3 x Lvl Base for New Skill: 10
JoT:
Attr + Lvl Base for Existing Skill: 13 - current level

Skill Cap

Root Skills
Parapsychology
Research
Administration
(three)
Secondary Skills
Psionicology
Diplomacy
Instruction
(three)
Total Skills
28
(max 40)
Skill Cap Number
45
(max 60)

Space and Related Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Astrogation
2
int
edu
12
20


Engineering
2
int
edu
12
20

Computer
3
int
edu
15
23


Vaccsuit 2
dex 15

Other Vehicle Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Equestrian

dex
soc
9
13


Ground Craft
1
dex
edu
12
17

Gravcraft
1
dex
12


Watercraft

dex
end
9
5

Social Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Administration
7
edu
soc
35
34


Gambling
1
int
soc
9
16

Bribery

int
soc
6
13


Intimidation
2
str
end
11
11

Carousing
0
soc
13


Language, [ ]
1
int
edu
9
17

Diplomacy
3
soc
22


Streetwise
1
end
int
8
9

Fast Talk

int
edu
6
14







Academic Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Acting

int
soc
6
13


Music

dex
int
9
6

Art

int
soc
6
13


Parapsychology
9
edu
41

Craftsman

dex
edu
9
14


Philosophy

int
edu
6
14

Dance

dex
soc
9
13


Psionicology
3
edu
23
1
Forensics
2
int
edu
12
20


Psychology

int
edu
6
14

Instruction
4
int
edu
18
26


Research
5 edu
29

Law
1
edu
17


Writing

int
edu
6
14

Archaeology
2
int
edu
12
20







Miscellaneous Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Athletics

str
dex
end
5
9
5


Intrusion

dex
int
9
6

Broker
1
int
edu
9
17


Investigation
0
int
6

Disguise

int
6


Navigation

int
edu
6
14

First Aid
1
int
edu
9
17


Perception

int
edu
6
14

Forgery

dex
int
9
6


Trader

int
soc
6
13

Interrogation

end
int
5
6


Publishing
2 int
edu
12
20


Skill
Lvl
:
str
dex
end
int
edu
soc
:
AT
Jack of Trades
2

7
11
7
8
16
15


Military Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Camouflage

int
5


Stealth

dex
9

Leadership
4
end
soc
17
25


Survival

end
5

Recon

end
int
5
6


Tactics
1
int
edu
9
17

Weapon and Fighting Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Bow Combat

dex
9


Pistol

dex
9

Brawling

str
dex
5
9


Rifle

dex
9

Environment Combat

dex
int
9
6


Short Blade

dex
9

Fencing
1
dex
soc
12
16


Shotgun

dex
9

Heavy Weapons

str
dex
5
9


SMG

dex
9

Long Blade
1
str
dex
8
12


Throwing
1
str
dex
8
12

Melee Combat
1
str
dex
8
12







Psionics

Psi Strength
Psionics Test
Training
Date
Location
Start
End
Location(s)
9






Discipline
Lvl
TN
AT
:
Discipline
Lvl
TN
AT
Awareness
1



Telepathy
1


Weapons and Armor

Weapon / Armor
TL
Mass
Range
Shots
Damage






Possessions

Cash on person
Cash balance
Monthly Upkeep
Monthly Income
TAS member since




--

no.
Position
Base salary
Skill
Multiplier
adjust
Actual salary
skill
no.
1




1


2




1/2


3




1/3


4




1/4


Total:



Other Possessions





Career(s)

Career
Branch
Terms
Final Rank or Position
Reason for Leaving
Pension
Discharge Date
Discharge World




Retired
Leave Service
Refused Re-Enlistment
Medical Discharge
Dishonorable Discharge
(why)




Awards and Decorations
Special Assignments
SEH
Purple Heart






















History

Years
Age
Dates
Activity
Notes
4

1092 - 1095
College, NOTC, BS Forensics

4

1096 - 1099
Navy, O1 - O2, Wounded, Purple Heart and SEH

2

1100 - 1101
Grad School, MS Psychology (Hon.)

2

1102 - 1103
Grad School, PhD Psychology (Hon.)

3

1104 - 1106
Medical School, flunked out

4

1107 - 1110
Scholar, Parapsychology

4

1111 - 1114
Scholar, Parapsychology, SOC+1 (to Baron), ship

4

1115 - 1118
Noble, SOC+1 (to Marquis)

Background Links




























T4-Style Career

Common and Background Skills

Common


Background


Academic Record

Education
Where
Admission
Years
Graduate
Skills
College
Graduate School
Naval Academy
Military Academy
Merchant Academy
Medical School
Flight School
(with OTC)
(with NOTC)

Accept
Reject
4 (????-????)
Yes
BS Major
MS Major
PhD Major
(Hon)
No (? years)

[Service] : Term One

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
18 - 21





[Service] : Term Two

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
22 - 25





[Service] : Term Three

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
26 - 29





[Service] : Term Four

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
30 - 33




[Service] : Term Five

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
34 - 37



Aging at 35

[Service] : Term Six

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
38 - 41



Aging at 40

[Service] : Term Seven

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
42 - 45



Aging at 45

[Service] : Term Eight

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
46 - 49




[Service] : Mustering Out

Reason for Leaving
Retired
Leave Service
Refused Re-Enlistment
Medical Discharge
Dishonorable Discharge
(why)
Benefits



















Background Notes

The Starburst for Enduring Heck

    The site for the event that lead to my SEH was in Foreven sector (which we used to call Yonder before the Imperium renamed it recently).

    I was never told what system it was.  "Spooks" ran the bridge whenever the ship jumped, and armed guards in battledress kept everyone else from there.  Whenever I accessed the ship's computer in the course of my duties, it was always with a spook looking over my shoulder the whole time.  I know we didn't take a direct route there, because I would guess we jumped enough to cover at least 40 parsecs, but I could tell that some of the brighter stars from Darrian and Five Sisters were not that far away -- and from their positions I guessed we were somewhere in Foreven.
    I was told that we were on a routine survey of the inner worlds, and to report on anything unusual.  We did the survey and found nothing unusual.
    The three inner planets were very hot, since the system had a bright white or blue-white main sequence star.  There were at least three very hot planets in inner orbits, because that's how many we surveyed -- there could have been more.

    We were supposedly just making a routine stop to pick up some specialized equipment from a supply cache in the asteroid belt when all heck broke loose.  The cache itself was inside the largest meteor-screen container I'd ever seen, and the spooks wouldn't let anyone even think about what was inside.

    I'd been there three days when it happened.  One of the spooks ordered me and two others (including my friend Sir Geoffrey Karennia, the youngest son of the Duke of Adabicci) to help them in testing some classified equipment.  We were put in vaccsuits with the faceplates blacked out, and they took us over to the cache.  We must have passed through several airlocks, and while still in zero-g were told to take off our suits.

    We found ourselves in what looked like the bridge of a small starship -- except that there was some very strange equipment here.  It was badly damaged -- the hull was torn through from one side to the other as if a large rock had ripped through paper-thin metal.  The spook said something about some special skills the three of us had that they needed.  They ordered Ensign Waters (the other guy with myself and Geoff) to sit in the pilot seat while they hooked up a headset to him.  We'd have been happier if he hadn't been wearing a red shirt that day...

    One of the spooks explained that the two of us were to take notes if Waters noticed anything during the live test, and this was just a dry run before they turned the power on.  He also said “…that this new safety harness (yeah, sure!) was totally classified, and if you ever breathed a word of it we will be listening and will hunt you down and kill you -- but then we know you are loyal so you needn't worry, right?”

    I don't know what started it, but they hadn't even begun the dry run when I saw Waters' head explode.  I'll never forget that sound, and the way he seemed to scream inside my skull.  The next thing I knew I felt like I was crazy, like I could hear everyone raving incoherently in my head all at once, and suddenly everyone was shooting at everyone else, and eventually I somehow managed to smash the headset and save Geoff.  I don’t remember exactly all that happened, but we survived.  The med kit stopped my bleeding.

    It felt like several days before a relief team came to pick us up.  Lucky there really were some supplies in the cache, and Geoff and I just waited, not having the codes to operate the exit from the cache.   We tried.

    The team that picked us up told us that our shipmates all went insane and died.  They sedated us, and the next thing I knew I was reviving from cold sleep on Rhylanor.  There we faced endless debriefings by the spooks -- and over and over again they explained “… that we were the only survivors of a mutiny, and that you'd managed to save the ship and hold it until help arrived.  Unfortunately the mutineers all died when the ship was recaptured by the Navy.  And as mutinies are bad press, of course you shouldn't mention this to anyone, even within the Navy.”  They were very convincing, and Geoff apparently believed them, but I remember it differently.

    I was discharged from the service with an SEH and a hero's fanfare.  Of course they were honored to be able to enroll me into Plankwell University immediately...

After the Navy

    The first two years of Grad work was at Plankwell University on Rhylanor.  During that time I developed a strong interest in parapsychology, and spent three months as an intern at Research Station Gamma, an Imperial Research station on Vanajen (Rhylanor subsector) which is a leading-edge facility studying psionics -- mostly natural animal psionics, but also with some more intelligent beings, like the Chirpers.

    While I put a stint at RsG on my resume, the work there is very highly classified and I am not permitted to talk about anything I did there -- or anything at all, right down to what I had for breakfast and the quality of the coffee.  For that work, I had a very high Imperial security clearance.

    A recommendation from the Research Station, and my performance at P.U. in general, led to a transfer to the University of Mora for my Ph.D. work.  The UoM is one of the finest schools in the Imperium -- quite possibly the finest -- and entry requirements are high indeed.  It's an honor just to be admitted, and they only take the very best for their Ph.D. program.  It's undoubtedly by far the best school for parapsychology study anywhere (except perhaps for the Zhodani :-) ).

    Medical school at Mora is unbelievably tough, though, and the parapsych focus of my background just wasn't up to the high demands of the conventional medicine field.  Also, that was when the psi underground (the local Psionic Institute) contacted me and I was tested, and that undoubtedly influenced me at the time.

    I specialized in the parapsychology area, where I was already established, and took up teaching at the University of Mora.  It was a great career, but between the teaching and the expected social commitments it didn't leave enough time for my own work.  Still, I was building social contacts among the nobility, and when I was officially appointed to the nobility  I saw a chance for independent research with my own ship.  It was a gamble, but a good one that paid off.

    In the meantime, word of my work reached the Emperor (or whichever bureaucrat is delegated to do it), and I was appointed Marquis.

    The last 4 years have been spent moving about society and trying to scare up more research moneys for my parapsychology research (on the sly of course).

    Geoff, the son of the Duke of Adabicci, is also a latent psionic -- definitely not trained, and not tested (except by me, and I didn't tell him).
    My Astrogator is a larian, a small humanoid with wings.  That race is capable of flight, and I have determined that (unknown to them) they use psionics to enhance this (the wings alone won't support them in normal gravity, although they will on their homeworld).  So in addition to being a crew member, this being is a study subject.