The Nightshade Campaign Log

(1) A Slow Start -- 098-1122 to 119-1122

Nightshade heads off in a new direction, but makes little progress.

(2) In the Name of Profit -- 119-1122

Selling whiskey and selling their services.

(3) The MacGuffin -- 119-1122

Surely that's what it must be?

(4) Playing With Dolls -- 119-1122 to 120-1122

Several crew members take their turn with the small statuette

(5) Interesting People -- 120-1122

Finding out about a potential customer, someone called Arken, and even some clues about Helia.

(6) The Archduke's Man -- 120-1122

Or is he the Emperor's?

(7) Whiskey for Walter -- 121-1122

A buyer is found for the Blockade Bourbon.

(8) On The Road Again -- 121-1122 to 143-1122

Time to be moving on.

(9) Stealing The Answers -- 143-1122 to 185-1122

They take an interest in someone else's science project.

(10) The Rock -- 185-1122 to 186-1122

An unexpected find.

(11) As You Were -- 186-1122

They leave things as they found them.

(12) Difficult Departure, Easy Arrival -- 186-1122 to 194-1122

From Fosey to Mora in one easy step.

(13) Welcome to the Crew -- 194-1122 to 195-1122

The man who hired them as crew a few years ago joins theirs.

(14) Pet Projects -- 195-1122 to 197-1122

Marquis Marc pokes into sparkly pink mode, and everyone else pokes into their own interests.

(15) Drilling Down -- 198-1122 to 235-1122

They dig a tunnel to the center of an asteroid.

(16) Pandora's Box -- 236-1122 to 237-1122

Well, it's some sort of box, anyway.

(17) High Visibility -- 243-1122

Shopping attracts attention.

(18) Arrested Development -- 243-1122 to 244-1122

Some interesting developments in the case of Willi Marsh.

(19) Questions -- 244-1122

Questions are asked, and questions are raised

(20) Dining with Dukes -- 244-1122

It's been some time since the Marchioness has dined with such high nobility.

(21) Social Responsibilities -- 244-1122 to 245-1122

Nobles must attend events, however unimportant; but the conversation is rarely as inconsequential as the occasion..

(22) Garden Party -- 245-1122 to 274-1122

They say goodbye to the centers of civilization with a brief but informative party.  Then it's off to the world of fish oil and zacks...

(23) Carpets and Answers -- 274-1122

Many things can be obtained on Goose.

(24) Loading and Leaving -- 274-1122 to 287-1122

All sorts of things are loaded or installed, and it's time to move on.

(25) No Wild Geese Here -- 287-1122 to 307-1122

From system to system, subsector to subsector, sector to sector, and yet no sign of them.

(26) Local Politics -- 312-1122 to 323-1122

The advisories say not to get involved.

(27) To Be Named -- 323-1122

The last session....